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A high performance Swift library for GPU-accelerated image/video processing based on Metal.

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BBMetalImage

A high performance Swift library for GPU-accelerated image/video processing based on Metal.

This library is highly inspired by GPUImage.

Performance

Test libraries are BBMetalImage (0.1.1) and GPUImage (0.1.7). Test device is iPhone 7 with iOS 12.1. The code can be found in CompareImageLib project and the test result data can be found in CompareImageLib.numbers.

  • BBMetalImage has low memory usage for processing image.

  • BBMetalImage has low CPU usage and high speed for camera capturing, processing and rendering.

Features

  • 80+ built-in filters
  • Filter chain supported
  • Customized filter
  • Camera capturing video and audio
  • Depth camera supported
  • Multiple camera supported
  • Video source processing video file
  • Image source providing image texture
  • UI source recording view animation
  • Metal view displaying Metal texture
  • Video writer writting video
  • High performance

Requirements

  • iOS 10.0+
  • Swift 5

Installation

Install with CocoaPods:

  1. Add use_frameworks! and pod 'BBMetalImage' to your Podfile.
  2. Run pod install or pod update.
  3. Add import BBMetalImage to the Swift source file.

How to Use

Demo

View sample code in demo project.

Single Filter

Call filteredImage(with:) function of a filter is the simplest way to get filtered image synchronously.

let filteredImage = BBMetalContrastFilter(contrast: 3).filteredImage(with: image)

Filter Chain

Capture, Preview and Recording

The code below:

  1. Captures image and audio with a camera
  2. The image captured by the camera is processed by 3 filters
  3. The processed image is rendered to the metal view
  4. The processed image and audio are written to a video file
  5. Do something after writing the video file
// Hold camera and video writer
var camera: BBMetalCamera!
var videoWriter: BBMetalVideoWriter!

func setup() {
    // Set up camera to capture image
    camera = BBMetalCamera(sessionPreset: .hd1920x1080)

    // Set up 3 filters to process image
    let contrastFilter = BBMetalContrastFilter(contrast: 3)
    let lookupFilter = BBMetalLookupFilter(lookupTable: UIImage(named: "test_lookup")!.bb_metalTexture!)
    let sharpenFilter = BBMetalSharpenFilter(sharpeness: 1)

    // Set up metal view to display image
    let metalView = BBMetalView(frame: frame)
    view.addSubview(metalView)

    // Set up video writer
    let filePath = NSTemporaryDirectory() + "test.mp4"
    let url = URL(fileURLWithPath: filePath)
    videoWriter = BBMetalVideoWriter(url: url, frameSize: camera.textureSize)

    // Set camera audio consumer to record audio
    camera.audioConsumer = videoWriter

    // Set up filter chain
    camera.add(consumer: contrastFilter)
        .add(consumer: lookupFilter)
        .add(consumer: sharpenFilter)
        .add(consumer: metalView)

    sharpenFilter.add(consumer: videoWriter)

    // Start capturing
    camera.start()

    // Start writing video file
    videoWriter.start()
}

func finishRecording() {
    videoWriter.finish {
        // Do something after recording the video file
    }
}

Capture Image

There are two ways to capture image with camera. Use capturePhoto(completion:) function or takePhoto() function.

The capturePhoto(completion:) function runs faster and provides original frame texture. If the filter chain contains filter, we can get filtered frame texture with addCompletedHandler(_:) function.

// Hold camera
var camera: BBMetalCamera!

func setup() {
    // Set up camera to capture image
    camera = BBMetalCamera(sessionPreset: .hd1920x1080)

    // Set up metal view to display image
    let metalView = BBMetalView(frame: frame)
    view.addSubview(metalView)

    // Set up filter to process image
    let filter = BBMetalContrastFilter(contrast: 3)
    
    // Add completed handler to get filtered image
    filter.addCompletedHandler { [weak self] info in
        // Check whether is camera photo
        guard info.isCameraPhoto else { return }
        switch info.result {
        case let .success(texture):
            // Convert filtered texture to image
            let image = texture.bb_image
            DispatchQueue.main.async {
                guard let self = self else { return }
                // Display filtered image
            }
        case let .failure(error):
            // Handle error
        }
    }
    
    // Set up filter chain
    camera.add(consumer: filter)
        .add(consumer: metalView)

    // Start capturing
    camera.start()
}

func takePhoto() {
    camera.capturePhoto { [weak self] info in
        // No need to check whether is camera photo
        switch info.result {
        case let .success(texture):
            // Convert filtered texture to image
            let image = texture.bb_image
            DispatchQueue.main.async {
                guard let self = self else { return }
                // Display filtered image
            }
        case let .failure(error):
            // Handle error
        }
    }
}

The takePhoto() functions runs slower and provides original frame texture.

// Hold camera
var camera: BBMetalCamera!

func setup() {
    // Set up camera to capture image
    // Set `canTakePhoto` to true and set `photoDelegate` to nonnull
    camera = BBMetalCamera(sessionPreset: .hd1920x1080)
    camera.canTakePhoto = true
    camera.photoDelegate = self

    // Set up metal view to display image
    let metalView = BBMetalView(frame: frame)
    view.addSubview(metalView)

    // Set up filter chain
    camera.add(consumer: metalView)

    // Start capturing
    camera.start()
}

func takePhoto() {
    camera.takePhoto()
}

// BBMetalCameraPhotoDelegate
func camera(_ camera: BBMetalCamera, didOutput texture: MTLTexture) {
    // Do something to the photo texture
    // Note: the `texture` is the original photo which is not filtered even though there are filters in the filter chain
}

Process Video File

// Hold video source and writer
var videoSource: BBMetalVideoSource!
var videoWriter: BBMetalVideoWriter!

func setup() {
    // Set up video writer
    let filePath = NSTemporaryDirectory() + "test.mp4"
    let outputUrl = URL(fileURLWithPath: filePath)
    videoWriter = BBMetalVideoWriter(url: outputUrl, frameSize: BBMetalIntSize(width: 1080, height: 1920))

    // Set up video source
    let sourceURL = Bundle.main.url(forResource: "test_video_2", withExtension: "mov")!
    videoSource = BBMetalVideoSource(url: sourceURL)

    // Set video source audio consumer to write audio data
    videoSource.audioConsumer = videoWriter

    // Set up 3 filters to process image
    let contrastFilter = BBMetalContrastFilter(contrast: 3)
    let lookupFilter = BBMetalLookupFilter(lookupTable: UIImage(named: "test_lookup")!.bb_metalTexture!)
    let sharpenFilter = BBMetalSharpenFilter(sharpeness: 1)

    // Set up filter chain
    videoSource.add(consumer: contrastFilter)
        .add(consumer: lookupFilter)
        .add(consumer: sharpenFilter)
        .add(consumer: videoWriter)

    // Start receiving Metal texture and writing video file
    videoWriter.start()

    // Start reading and processing video frame and auido data
    videoSource.start { [weak self] (_) in
        // All video data is processed
        guard let self = self else { return }

        // Finish writing video file
        self.videoWriter.finish {
            // Do something after writing the video file
        }
    }
}

Process Image Synchronously

// Set up image source
let imageSource = BBMetalStaticImageSource(image: image)

// Set up 3 filters to process image
let contrastFilter = BBMetalContrastFilter(contrast: 3)
let lookupFilter = BBMetalLookupFilter(lookupTable: UIImage(named: "test_lookup")!.bb_metalTexture!)
let sharpenFilter = BBMetalSharpenFilter(sharpeness: 1)

// Set up filter chain
// Make last filter run synchronously
imageSource.add(consumer: contrastFilter)
    .add(consumer: lookupFilter)
    .add(consumer: sharpenFilter)
    .runSynchronously = true

// Start processing
imageSource.transmitTexture()

// Get filtered image
let filteredImage = sharpenFilter.outputTexture?.bb_image

Process Image Asynchronously

// Hold image source
var imageSource: BBMetalStaticImageSource!

func process() {
    // Set up image source
    imageSource = BBMetalStaticImageSource(image: image)
    
    // Set up 3 filters to process image
    let contrastFilter = BBMetalContrastFilter(contrast: 3)
    let lookupFilter = BBMetalLookupFilter(lookupTable: UIImage(named: "test_lookup")!.bb_metalTexture!)
    let sharpenFilter = BBMetalSharpenFilter(sharpeness: 1)
    
    // Set up filter chain
    // Add complete handler to last filter
    weak var wLastFilter = sharpenFilter
    imageSource.add(consumer: contrastFilter)
        .add(consumer: lookupFilter)
        .add(consumer: sharpenFilter)
        .addCompletedHandler { [weak self] _ in
            if let filteredImage = wLastFilter?.outputTexture?.bb_image {
                DispatchQueue.main.async {
                    guard let self = self else { return }
                    // Display filtered image
                }
            }
    }
    
    // Start processing
    imageSource.transmitTexture()
}

Record a view animation

Use BBMetalUISource to capture UIView snapshot and transmit texture.

// Hold UI source and video writer
var uiSource: BBMetalUISource!
var videoWriter: BBMetalVideoWriter!

func setup() {
    // Set up UI source with a view
    uiSource = BBMetalUISource(view: animationView)
    
    // Set up filter
    let filter = BBMetalContrastFilter(contrast: 3)
    
    // Set up video writer
    let filePath = NSTemporaryDirectory() + "test.mp4"
    let outputUrl = URL(fileURLWithPath: filePath)
    let frameSize = uiSource.renderPixelSize!
    videoWriter = BBMetalVideoWriter(url: outputUrl, frameSize: BBMetalIntSize(width: Int(frameSize.width), height: Int(frameSize.height)))
    
    // Set up filter chain
    uiSource.add(consumer: filter)
        .add(consumer: videoWriter)
    
    // Start recording
    videoWriter.start()
}

@objc func refreshDisplayLink(_ link: CADisplayLink) {
    // Update UI
    // ...
    
    // Transmit texture and video frame sample time
    // Repeat this step for each video frame
    // If `CADisplayLink` is used for the view animation, repeat this step in the target selector
    uiSource.transmitTexture(with: sampleTime)
}

func finishRecording() {
    videoWriter.finish {
        // Do something after recording the video file
    }
}

Built-in Filters

  • Brightness
  • Exposure
  • Contrast
  • Saturation
  • Gamma
  • Levels
  • Color Matrix
  • RGBA
  • Hue
  • Vibrance
  • White Balance
  • Highlight Shadow
  • Highlight Shadow Tint
  • Lookup
  • Color Inversion
  • Monochrome
  • False Color
  • Haze
  • Luminance
  • Luminance Threshold
  • Depth Luminance
  • Erosion
  • RGBA Erosion
  • Dilation
  • RGBA Dilation
  • Chroma Key
  • Crop
  • Resize
  • Rotate
  • Flip
  • Transform
  • Sharpen
  • Unsharp Mask
  • Gaussian Blur
  • Box Blur
  • Zoom Blur
  • Motion Blur
  • Tilt Shift
  • Blend Modes
    • Normal
    • Chroma Key
    • Dissolve
    • Add
    • Subtract
    • Multiply
    • Divide
    • Overlay
    • Darken
    • Lighten
    • Color
    • Color Burn
    • Color Dodge
    • Screen
    • Exclusion
    • Difference
    • Hard Light
    • Soft Light
    • Alpha
    • Source Over
    • Hue
    • Saturation
    • Luminosity
    • Linear Burn
    • Mask
  • Pixellate
  • Polar Pixellate
  • Polka Dot
  • Halftone
  • Crosshatch
  • Sketch
  • Threshold Sketch
  • Toon
  • Posterize
  • Vignette
  • Kuwahara
  • Swirl
  • Bulge
  • Pinch
  • Convolution 3x3
  • Emboss
  • Sobel Edge Detection
  • Bilateral Blur
  • Beauty

License

BBMetalImage is released under the MIT license. See LICENSE for details.

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A high performance Swift library for GPU-accelerated image/video processing based on Metal.

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