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SSH login for DGD, version 0.4 Version 0.1 written by Felix A. Croes <[email protected]> Released into the public domain. DGD 1.2.105 or later is required, and either the kernel library or Melville. KERNEL LIBRARY INSTALLATION: - Move these files to /usr/System of your mudlib. - If you already have a file /usr/System/initd.c, add the following line to its create function: compile_object("~/sys/kernel_sshd"); Otherwise, just rename the supplied file initd.ssh to initd.c. - By default, sshd will listen on the first binary port. To change this, edit the line in sys/kernel_sshd.c that looks like this: userd->set_binary_manager(0, this_object()); and change the 0 to a indicate a different port. - The sshd object will set the ticks limit to 3,000,000 for System. This is about the mininum required to perform the public key crypto functions. If you already have a higher tick limit for your mudlib, remove from sys/sshd.c the line that looks like this: rsrc::rsrc_set_limit("System", "ticks", 3000000); - Run the command 'ssh-keygen -t dsa' and save the files in the directory 'keys'. The created files should be named 'id_dsa' and 'id_dsa.pub'. If you skip this step, default cryptographic keys included with this release will be used. - In your DGD configuration file, make sure that the array_size limit is at least 4000. - Start DGD, and login using the following command: ssh -T -p 6048 <hostname> -T means not to use a pseudo-tty, -p 6048 connects to the binary port which is 6048 by default (this can be changed by editing the mud.dgd configuration file) and <hostname> is the name of the host to connect to. If you're running ssh on the same host as DGD, just use 'localhost'. - Though users without programming rights in the kernel library do not have a password, ssh will still prompt them for one -- just hit the return key. - You won't see anything while logging in (that includes the room you login to and the players in it). - The file ~username/.ssh/authorized_keys (within the mudlib) is used for authentication, if it exists. MELVILLE INSTALLATION: - Make a subdirectory ssh in the mudlib /system directory, and move these files into it. - in the file include/ssh.h, change '# define KERNEL_GLUE' into '# define MELVILLE_GLUE'. - Apply the diffs in diffs/melville. - As with the kernel library, it only works well for pre-existing users and you won't see anything when you login.
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