Releases: ShadowBlip/OpenGamepadUI
Releases · ShadowBlip/OpenGamepadUI
v0.0.7
v0.0.6
What's Changed
- Add virtual input to Xlib to send mouse/key events to games by @ShadowApex in #51
- Fix oq by @pastaq in #52
Full Changelog: v0.0.5...v0.0.6
v0.0.5
What's Changed
- Add godot-pty and InteractiveProcess by @ShadowApex in #47
- Add controller icons in the context bar by @ShadowApex in #48
- Refactor Xlib/Gamescope by @ShadowApex in #50
Full Changelog: v0.0.4...v0.0.5
v0.0.4
Full Changelog: v0.0.3...v0.0.4
v0.0.3
What's Changed
- Implement handling rumble events for virtual gamepads by @ShadowApex in #42
- Focus manager by @ShadowApex in #43
- Refactor autoloads into global resources by @ShadowApex in #44
Full Changelog: v0.0.2...v0.0.3
v0.0.2
What's Changed
- Modify margins for all menus to allow top bar to be transparent by @ShadowApex in #15
- Add editable property, Propagate min/max values to child slider by @pastaq in #16
- Focus Tree for QAM, Main, In-Game Menu's by @pastaq in #17
- fix bug in slider where value was never set. by @pastaq in #20
- Remove global input manager state popping logic by @ShadowApex in #21
- Add powertools as native qam submenu by @pastaq in #22
- Add only-qam service by @pastaq in #23
- Use uinput virtual device passthrough by @ShadowApex in #24
- Add performance menu and mangoapp control by @ShadowApex in #26
Full Changelog: v0.0.1-alpha.1...v0.0.2
v0.0.1-alpha.2
What's Changed
- Install button works by @pastaq in #11
- QAM by @pastaq in #12
- Input Fix by @pastaq in #13
- Refactor StateManager to StateMachine to decouple states by @ShadowApex in #14
- Modify margins for all menus to allow top bar to be transparent by @ShadowApex in #15
- Add editable property, Propagate min/max values to child slider by @pastaq in #16
- Focus Tree for QAM, Main, In-Game Menu's by @pastaq in #17
- fix bug in slider where value was never set. by @pastaq in #20
- Remove global input manager state popping logic by @ShadowApex in #21
- Add powertools as native qam submenu by @pastaq in #22
- Add only-qam service by @pastaq in #23
- Use uinput virtual device passthrough by @ShadowApex in #24
- Add performance menu and mangoapp control by @ShadowApex in #26
New Contributors
- @pastaq made their first contribution in #11
- @ShadowApex made their first contribution in #14
Full Changelog: https://github.com/ShadowBlip/OpenGamepadUI/commits/v0.0.1-alpha.2
v0.0.1-alpha.1
Add 'make help'