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Releases: ShadowBlip/OpenGamepadUI

v0.0.7

24 Feb 09:53
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Full Changelog: v0.0.6...v0.0.7

v0.0.6

21 Feb 02:37
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Full Changelog: v0.0.5...v0.0.6

v0.0.5

19 Feb 03:57
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Full Changelog: v0.0.4...v0.0.5

v0.0.4

13 Feb 07:31
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Full Changelog: v0.0.3...v0.0.4

v0.0.3

11 Feb 19:53
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Full Changelog: v0.0.2...v0.0.3

v0.0.2

04 Feb 00:39
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  • Modify margins for all menus to allow top bar to be transparent by @ShadowApex in #15
  • Add editable property, Propagate min/max values to child slider by @pastaq in #16
  • Focus Tree for QAM, Main, In-Game Menu's by @pastaq in #17
  • fix bug in slider where value was never set. by @pastaq in #20
  • Remove global input manager state popping logic by @ShadowApex in #21
  • Add powertools as native qam submenu by @pastaq in #22
  • Add only-qam service by @pastaq in #23
  • Use uinput virtual device passthrough by @ShadowApex in #24
  • Add performance menu and mangoapp control by @ShadowApex in #26

Full Changelog: v0.0.1-alpha.1...v0.0.2

v0.0.1-alpha.2

04 Feb 00:27
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New Contributors

Full Changelog: https://github.com/ShadowBlip/OpenGamepadUI/commits/v0.0.1-alpha.2

v0.0.1-alpha.1

28 Jan 10:36
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