v0.0.1-alpha.2
·
926 commits
to main
since this release
What's Changed
- Install button works by @pastaq in #11
- QAM by @pastaq in #12
- Input Fix by @pastaq in #13
- Refactor StateManager to StateMachine to decouple states by @ShadowApex in #14
- Modify margins for all menus to allow top bar to be transparent by @ShadowApex in #15
- Add editable property, Propagate min/max values to child slider by @pastaq in #16
- Focus Tree for QAM, Main, In-Game Menu's by @pastaq in #17
- fix bug in slider where value was never set. by @pastaq in #20
- Remove global input manager state popping logic by @ShadowApex in #21
- Add powertools as native qam submenu by @pastaq in #22
- Add only-qam service by @pastaq in #23
- Use uinput virtual device passthrough by @ShadowApex in #24
- Add performance menu and mangoapp control by @ShadowApex in #26
New Contributors
- @pastaq made their first contribution in #11
- @ShadowApex made their first contribution in #14
Full Changelog: https://github.com/ShadowBlip/OpenGamepadUI/commits/v0.0.1-alpha.2