· Report bugs in issues
· Fixed zombies lost and research AI per second.
· Fixed dying Technician might move abnormally.
· Air Cannon will no longer push Bosses.
· Fixed creepers became invisible after explosion.
· Fixed blackhole made mobs it had killed invulnerable.
· Fixed player-like mobs never swung.
· Fixed Iron Golems' knockback
· Fixed slime abnormal reach distance.
· Fixed rat skip round.
· Invisible-mob bug was recreated in practice server now.
· Refactored mobs' AI related codes.
-> Most of them won't have difference from before.
-> PigZombies would lose their AI if you punch them in their window (What's the point??).
· World Ender now can get knockback by melee.
· Mob will lose its target when they are despawned until someone attacks them.
-> All despawned mobs in the game will agro who attacks a despawned mob.
· LightningRod refactor (Continues from 2024/9/5 #1 patch):
-> Now mobs will be invulnerable to LightningRod for 0.5s after getting effected by LightningRod.
-> The feature about LightningRod causes despawned mobs was implemented and applied.
· (UNDER TEST) Fixed a issue: mobs only change their agro after being melee attacked by a non-target players.
-> Now mobs might change agro when there is a non-target player too close to it.
-> Now mobs have a chance to change agro when a non-target player attack it by melee, although it still has a high chance, but anyways not 100% the times like before.
· Fixed clowns dealt too much knockback.
· Added buttons to turn back to parent GUI in most of practice seletions.
· Replaced some buttons with particular styles in practice seletions.
· Fixed Lightning Rod and made it more similar to vanilla.