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BA Point Cloud Renderer v1.2

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@SFraissTU SFraissTU released this 19 Feb 12:15
· 55 commits to master since this release
2b30c95

Version 1.2 (2019-02-19):

  • Did some renaming and made some components easier to use.
    • All the packages are subpackages of "BAPointCloudRenderer"
    • There is a new package "BAPointCloudRenderer.CloudController" containing new versions of the classes from the old "Controllers"-package
    • "AbstractPointSetController", "CloudsFromDirectoryLoader", "DynamicLoaderController", "PointCloudLoaderController" and "PointCloudSetRealTimeController" are now deprecated. Please use "AbstractPointCloudSet", "DirectoryLoader", "PointCloudLoader", "StaticPointCloudSet" and "DynamicPointCloudSet" respectively instead.
    • "GeoQuadMeshConfiguration" and "Quad4PointMeshConfiguration" are now deprecated. Please use "DefaltMeshConfiguration" instead.
  • Created a new Point Cloud Set type for simple one-time loading and rendering of small point clouds: StaticPointCloudSet
  • You can now add new point clouds to the sets when the project is already running. Simply create a Point Cloud Loader object and specify the corresponding Point Cloud Set. It's also possible now to create a Loader in the editor without it being loaded at the beginning of the application. By setting "loadOnStart" to false, you can call "LoadPointCloud" later to load it on demand.
  • The renderer-objects now provide better functions for pausing and continuing rendering.
  • Small bug fixings and improvements
  • The project is now available as a .unitypackage-file, so you don't have to download the whole project anymore.