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Fix the leak of WebImage with animation and NavigationLink. #163
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,90 @@ | ||
/* | ||
* This file is part of the SDWebImage package. | ||
* (c) DreamPiggy <[email protected]> | ||
* | ||
* For the full copyright and license information, please view the LICENSE | ||
* file that was distributed with this source code. | ||
*/ | ||
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import SwiftUI | ||
import SDWebImage | ||
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/// A Image observable object for handle aniamted image playback. This is used to avoid `@State` update may capture the View struct type and cause memory leak. | ||
@available(iOS 13.0, OSX 10.15, tvOS 13.0, watchOS 6.0, *) | ||
public final class ImagePlayer : ObservableObject { | ||
var player: SDAnimatedImagePlayer? | ||
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/// Max buffer size | ||
public var maxBufferSize: UInt? | ||
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/// Custom loop count | ||
public var customLoopCount: UInt? | ||
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/// Animation runloop mode | ||
public var runLoopMode: RunLoop.Mode = .common | ||
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/// Animation playback rate | ||
public var playbackRate: Double = 1.0 | ||
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deinit { | ||
player?.stopPlaying() | ||
currentFrame = nil | ||
} | ||
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/// Current playing frame image | ||
@Published public var currentFrame: PlatformImage? | ||
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/// Start the animation | ||
public func startPlaying() { | ||
player?.startPlaying() | ||
} | ||
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/// Pause the animation | ||
public func pausePlaying() { | ||
player?.pausePlaying() | ||
} | ||
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/// Stop the animation | ||
public func stopPlaying() { | ||
player?.stopPlaying() | ||
} | ||
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/// Clear the frame buffer | ||
public func clearFrameBuffer() { | ||
player?.clearFrameBuffer() | ||
} | ||
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/// Setup the player using Animated Image | ||
/// - Parameter image: animated image | ||
public func setupPlayer(image: PlatformImage?) { | ||
if player != nil { | ||
return | ||
} | ||
if let animatedImage = image as? SDAnimatedImageProvider & PlatformImage { | ||
if let imagePlayer = SDAnimatedImagePlayer(provider: animatedImage) { | ||
imagePlayer.animationFrameHandler = { [weak self] (_, frame) in | ||
self?.currentFrame = frame | ||
} | ||
// Setup configuration | ||
if let maxBufferSize = maxBufferSize { | ||
imagePlayer.maxBufferSize = maxBufferSize | ||
} | ||
if let customLoopCount = customLoopCount { | ||
imagePlayer.totalLoopCount = UInt(customLoopCount) | ||
} | ||
imagePlayer.runLoopMode = runLoopMode | ||
imagePlayer.playbackRate = playbackRate | ||
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self.player = imagePlayer | ||
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// Setup poster frame | ||
if let cgImage = animatedImage.cgImage { | ||
currentFrame = PlatformImage(cgImage: cgImage, scale: animatedImage.scale, orientation: .up) | ||
} else { | ||
currentFrame = .empty | ||
} | ||
} | ||
} | ||
} | ||
} |
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Here.
From Swift, the struct will not cause retain cycle. However, SwiftUI
@State
will keep anStorageLocation
with an global mapping, which bind each View struct with the@State
reference type. (Yes, each View struct will keep an reference)So, if we write here, the retain cycle is:
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By break off to use ImageManager a pure
ObservableObject
, this retain cycle can be avoided.