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358 capture and evasion experiment #362

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@trav-d13 trav-d13 commented Jun 8, 2022

Currently Implemented

  • Both the Capture and Evasion Experimental frameworks are implemented.
  • Both experiments only allow for a single Capture vs Evasion pairing such that multiple people can run the experiment simultaneously rather than a single long run-time.

Still to Implement

  • Alter state table when Evasion agent has been split.
  • Introduce random map generation within the Capture and Evasion Experiments
  • Add new Capture and Evasion types within AgentType enum class and the state table transitions

Travisd13 and others added 9 commits June 7, 2022 12:22
The 5 templates are picked from randomly and drawn to random points on the screen. They have random size and are orientated in the one of the four cardinal directions, chosen at random!

Still to implement checking if the view between spawns is interrupted and for overlapping obstacles.
… required to completely check functionality. Documentation required"
@trav-d13 trav-d13 added the Lvl 3 ~2 - 4hrs task label Jun 8, 2022
@trav-d13 trav-d13 requested a review from S010MON June 8, 2022 09:52
@trav-d13 trav-d13 self-assigned this Jun 8, 2022
@trav-d13 trav-d13 linked an issue Jun 8, 2022 that may be closed by this pull request
@trav-d13 trav-d13 closed this Jun 8, 2022
@S010MON S010MON deleted the 358-capture-and-evasion-experiment branch June 13, 2022 04:59
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Capture and Evasion Experiment
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