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Closes #293: bug was caused by the sound engine trying to stochastically bounce sound rays from just short of the line that represents the boundary/agent (this is required to stop sound rays becoming trapped within the interior of walls accidentally). The minuscule distance between the agent and the sound ray caused issues as the vector created held NaN values that then spawned their own NaN children in a markov chain.
Patched with a distance check that should have minimal impact on performance and is unlikely to be actioned in all but the rarest cases.