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Issues: RtsAiResearch/IStrategizer
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Improve DefinitionCrossMapping::InitPlayers to handle more than two players
P2
#128
opened Jun 8, 2014 by
ogail
Move resource consumption game specific behaviors to EntiyClassType
design
#114
opened Apr 6, 2014 by
MHesham
Improve resource unlocking for research so it unlocks when the research starts not in ExecuteAux
P2
#102
opened Jan 17, 2014 by
ogail
Change name of the resource related enums for not being confusing
P2
#99
opened Jan 12, 2014 by
ogail
Improve the design of WorldMap to get Query object and return result
P2
#87
opened Jan 5, 2014 by
ogail
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