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Usage: unwad [options] <wad> [<wad2> ...] -? Print this help information and exit. All other options will be ignored. -l Just list lump information, don't extract anything. -z Create pk3(s) from extracted files. -p <P> Path to raw palette file P (extracted playpal lump or raw palette data). Default behavior is look for an internal palette lump; failing that, use a gray scale palette. -o <P> Output files to path P. By default, files are saved to a path determined by the name of the wad being extracted. This can be used to merge several wads into a single output file or directory. -a Append text files rather than overwriting them. Useful when merging wads with -o. -u Use upper-case lump names. Lump names are changed to lower-case by default. -t <T> Only process lumps of type T. T can be a combination of the following characters: a - all lump types (default) g - gfx f - flat p - patch t - texture s - sprite n - sound (noise) m - music l - map (level) o - acs not attached to a map (object code) u - unknown lump types k - miscellaneous (known) lump types that don't fit in any other category -f <T>/<X> Filter lumps using a regular expression. Only lumps matching regex X will be processed. Alternatively, you may use the character ! at the beginning of the regex to ignore lumps matching the regex. This will only affect lumps of type T. -r <T>/<X>/<R> Rename extracted lumps using a regular expression. Lumps matching regex X will be renamed according to replacement string R. The replacement string may contain the escape sequences \1 through \9 which refer to the corresponding matching sub-expressions in regex X. This will only affect lumps of type T. -g <N> Group sprites by first N characters of sprite name. -g N is interpreted as a replacement in the form of s/((.{N}).*)/\2/\1 where N is a one-digit integer. -i <F> Convert images to format F. F can be one of either "png" or "raw" (without the quotes). Default image format is png. (planned feature, not implemented yet) -n <F> Convert sounds to format F. F can be one of either "wav", "au", or "raw" (without the quotes). Default sound format is wav. (planned feature, not implemented yet) -m <F> Convert music to format F. F can be one of either "mid" or "raw" (without the quotes). Default music format is mid. (planned feature, not implemented yet) --raw Don't do any conversion (same as -i raw -n raw -m raw). Subsequent -i, -n, or -m arguments will override --raw for that lump type. (planned feature, not implemented yet) All regular expressions are case-insensitive. Operations that deal with lump names occur in the same order as the options are listed. * If you use both -f and -r, -f should look for lump names as they would appear before being renamed by -r. * If you use both -r and -g, -g will look at the first x characters of the renamed lump name rather than the original lump name. About filters: More than one filter can be used. Filters having different T values will not interfere with each other. Filters having the same T value must all match the lump name in order for a lump of that type to be exported. In other words, doing something like -t s -f s/bspi -f s/spos won't export anything. Instead, use a single regex with a '|' operator. The '|' character will probably need to be escaped with a '\' character so the command line doesn't eat it. About renaming files: More than one renaming paramater may be used. All relevant matches will be applied. The / character may be used as a path seperator in the replacement string. Characters like '(', ')', and '\' (and probably more) should all be escaped. Example usage: # extract all lumps from DOOM2.WAD unwad DOOM2.WAD # extract the PLAYPAL lump from DOOM2.WAD unwad -f a/playpal DOOM2.WAD # extract all lumps from mypwad.wad, using palette file "playpal.lump" unwad -p playpal.lump mypwad.wad # extract all archvile sprites and noises from DOOM2.WAD unwad -t sn -f n/dsvi -f s/vile DOOM2.WAD # export all rock and slime flats from DOOM2.WAD. Notice the escape # character (back slash) before '|'. unwad -t f -f f/rock\|slime DOOM2.WAD # extract all sprites and noises from HERETIC.WAD, renaming sprites # beginning with "head" to begin with "lich." Notice the use of # escape characters before '(', ')', and '\'. unwad -t sn -r s/^head\(.*\)/lich\\1 HERETIC.WAD # extract all lumps from DOOM2.WAD, leaving lump names in upper-case, # ignoring unknown lumps beginning with "DP" (pc speaker sounds) unwad -u -f u/!^dp DOOM2.WAD
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