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Dungeons in grottos in mixed pools entrance randomizer #33

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matthewkirby opened this issue Aug 26, 2020 · 1 comment
Open

Dungeons in grottos in mixed pools entrance randomizer #33

matthewkirby opened this issue Aug 26, 2020 · 1 comment
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@matthewkirby
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In entrance randomizer, when you complete a dungeon, it puts you outside the correct dungeon entrance. Shadow temple is in forest, beating shadow places you in sacred forest meadow. When mixed pools is enabled, this mostly works. If a dungeon is inside of a house, beating the dungeon puts you outside of that house. However, if a dungeon is in a grotto, beating it places you at the vanilla dungeon exit. This can be incredibly annoying if the dungeon entrance was far away and can also lead to out of logic areas suddenly being accessible (beating ice/jabu gives you fountain access without rutos letter, etc).

Since we are going to be using mixed pools in rando rando season 2, it would be fantastic if this was sorted out sooner rather than later.

@Roman971 Roman971 added the bug Something isn't working label Sep 4, 2020
fenhl added a commit to fenhl/OoT-Randomizer that referenced this issue Jun 2, 2022
* Add more options to the shuffle_silver_rupees setting

* Add hint for generic silver rupee

* Add missing method World.silver_rupee_puzzles
@fenhl
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fenhl commented Jul 6, 2022

Sounds like this was fixed in #70.

fenhl pushed a commit to fenhl/OoT-Randomizer that referenced this issue Sep 27, 2023
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