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0.0.3 actual commit
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RokonShimo committed Nov 4, 2019
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5 changes: 2 additions & 3 deletions README.md
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Expand Up @@ -5,12 +5,11 @@ Features of this mod:
* A couple of remix rules
* Whatever the hell i decide to make in the future
* PU Warrior has been improved, and PU inventor has normal scrap
* A new Thief 4 (Working for once): Master Of Disguise
* A new Witch 2: Chaos Magic
* A new Witch 4 (not functional)
* Lots of episodes
* Any other episodes i add for whatever reason

I can only presume that you know how to install dicey dungeons mods. if you don't, ask the discord.
Warning: this is in no way complete.
If anything is broken, LET ME KNOW via the github.

interesting finding: your episode completion status is based on name rather than number!
86 changes: 62 additions & 24 deletions _append/data/text/equipment.csv

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9 changes: 6 additions & 3 deletions _append/data/text/fighters.csv
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@@ -1,3 +1,6 @@
Name,Health,Voice,CombatAnimation,CombatAnimationOffset,OverworldAnimation,OverworldAnimationOffset,VfxOffset,Dice,Level,Equipment,Super Equipment,Super Dice,Super Health,Super?,Boss?,Rare?,Script: Before Combat,Script: After Combat,Script: Before Start Turn,Script: On Start Turn,Script: End Turn,Elemental Type,Innate,AI,Chat Voice,Chat Style,Always say First Words?,First Words,Always say Last Words?,Last Words 1,Last Words 2,Last Words 3,Last Words (if they win),Last Words Endgame
Wicker Dog,44,wicker_man,wickerman,100|-10,wickerman,10|-20,-80|-60,4,4,Venus Fly Trap|Venus Fly Trap|Woof Woof Woof,Burning Light|Venus Fly Trap|Woof Woof Woof,1,11,YES,NO,NO,,,,,,,weakfire,,chat_monster1,looping,NO,,NO,Being human is really overrated[;] don't you think?,Would you mind being gentle with the tail next time? || It took me 20 minutes to get right...,Being a wicker golden retreiver isn't really working for me[;] either... || Do you think I'd look good as a rabbit?,,The Wolf Puppy and I have really been enjoying the outdoors thanks to you! || Glad to see you again[;] mate!
The Lady,77,ladyluck,jester,0|0,jester,0|0,0|0,3,6,Misfortune,Misfortune,0,0,NO,NO,YES,Rules.enemydicerange([6]); wheeloffortune();,,var x = ~~; if(Rules.upgradeenemyequipment) { x == ~+~; } removeequipment(~Misfortune~ + x); var set=rand([~Cataclysm~ + x[;]~Magic Spear~ +x[;]~Chainsaw~ + x[;]~wants6~[;]~Mirror Shard~+x]); if(set==~wants6~){ giveequipment(rand([~Toxic Ooze~[;]~Lament~[;]~Hammer~[;]~Whip~[;]~Shovel~[;]~Venus Fly Trap~[;]~Flying Skull~[;]~Big Stick~])+x[;]rand([~Toxic Ooze~[;]~Lament~[;]~Hammer~[;]~Whip~[;]~Shovel~[;]~Venus Fly Trap~[;]~Flying Skull~[;]~Big Stick~])+x[;]rand([~Toxic Ooze~[;]~Lament~[;]~Hammer~[;]~Whip~[;]~Shovel~[;]~Venus Fly Trap~[;]~Flying Skull~[;]~Big Stick~])+x][;]true[;]false); } else{ giveequipment(set[;] true[;] false); },,var x = ~~; if(Rules.upgradeenemyequipment) { x = ~+~; } removeequipment(ALL); giveequipment(~Misfortune~ + x[;] true[;] false);,,immunestatus,,ladyluck,looping,NO,,NO,,,,,
ID,Levelpack,Name,Health,Voice,CombatAnimation,CombatAnimationOffset,OverworldAnimation,OverworldAnimationOffset,VfxOffset,Dice,Level,Equipment,Super Equipment,Super Dice,Super Health,Super?,Boss?,Rare?,Script: Before Combat,Script: After Combat,Script: Before Start Turn,Script: On Start Turn,Script: End Turn,Elemental Type,Innate,AI,Chat Voice,Chat Style,Always say First Words?,First Words,Always say Last Words?,Last Words 1,Last Words 2,Last Words 3,Last Words (if they win),Last Words Endgame
dicierdungeons_wickerdog,diceydungeons,Wicker Dog,44,wicker_man,wickerman,100|-10,wickerman,10|-20,-80|-60,4,4,Woof Woof Woof|Venus Fly Trap|Venus Fly Trap,Woof Woof Woof|Wicker Staff|Venus Fly Trap,1,11,YES,NO,NO,,,,,,,weakfire,,chat_monster1,looping,NO,,NO,Being human is really overrated[;] don't you think?,Would you mind being gentle with the tail next time? || It took me 20 minutes to get right...,Being a wicker golden retreiver isn't really working for me[;] either... || Do you think I'd look good as a rabbit?,,The Wolf Puppy and I have really been enjoying the outdoors thanks to you! || Glad to see you again[;] mate!
dicierdungeons_ladyluck,diceydungeons,The Lady,77,ladyluck,jester,0|0,jester,0|0,0|0,3,6,Misfortune,Misfortune,0,0,NO,NO,YES,Rules.enemydicerange([6]); wheeloffortune();,,var x = ~~; if(Rules.upgradeenemyequipment) { x == ~+~; } removeequipment(~Misfortune~ + x); var set=rand([~Cataclysm~ + x[;]~Magic Spear~ +x[;]~Chainsaw~ + x[;]~wants6~[;]~Mirror Shard~+x]); if(set==~wants6~){ giveequipment(rand([~Toxic Ooze~[;]~Lament~[;]~Hammer~[;]~Whip~[;]~Shovel~[;]~Venus Fly Trap~[;]~Flying Skull~[;]~Big Stick~])+x[;]rand([~Toxic Ooze~[;]~Lament~[;]~Hammer~[;]~Whip~[;]~Shovel~[;]~Venus Fly Trap~[;]~Flying Skull~[;]~Big Stick~])+x[;]rand([~Toxic Ooze~[;]~Lament~[;]~Hammer~[;]~Whip~[;]~Shovel~[;]~Venus Fly Trap~[;]~Flying Skull~[;]~Big Stick~])+x][;]true[;]false); } else{ giveequipment(set[;] true[;] false); },,var x = ~~; if(Rules.upgradeenemyequipment) { x = ~+~; } removeequipment(ALL); giveequipment(~Misfortune~ + x[;] true[;] false);,,immunestatus,,ladyluck,looping,NO,,NO,,,,,
diceydungeons_demon,diceydungeons,Demon,36,demon,halloweenspecial_demon,70|-70,jester,-20|-10,-120|-120,4,3,Pitchfork|Chocolate Cookie,Pitchfork|Chocolate Cookie,1,8,NO,NO,NO,,,,,,,strongfire,,chat_monster1,looping,NO,,NO,Woah[;] a supercool demon losing to a weirdo dice?|You'd better not tell anyone about this...,You know you're wasting your time[;] right? I mean[;]|just LOOK at you. Do you look like a winner?,I mean I live my life in the fast lane[;] but I guess it's cool that|you've got so much spare time to put into fighting.||You know it won't work out long-term[;] though[;] right?,,Woah[;] a supercool demon losing to a weirdo dice?|You'd better not tell anyone about this...
diceydungeons_mummy,diceydungeons,Mummy,40,mummy,halloweenspecial_mummy,-120|20,jester,10|-60,-40|-80,4,4,Spooky Noises|Spooky Noises|Bandage Whip|Spooky Noises|Spooky Noises,Spooky Noises|Spooky Noises|Bandage Whip|Spooky Noises|Spooky Noises,1,8,NO,NO,NO,,,,,,,weakfire,,chat_monster1,looping,NO,,NO,WOOOOOO[;] that felt good!||I'm up for a rematch whenever you are[;] kid[;] it's been a YEAR|since Lady Luck let me on stage and I am 100% READY to|MAKE THE MOST of the season!,C'mon[;] come back for one more round! Lemme have a bit|more fun before I get sent backstage again!||It's SO LONG between Halloweens...,Oooof! That one HURT.||But I'm limberin' up! I'm stretchin' my bandages!|I'll get you next time[;] kiddo!,,WOOOOOO[;] that felt good!||I'm up for a rematch whenever you are[;] kid[;] it's been a YEAR|since Lady Luck let me on stage and I am 100% READY to|MAKE THE MOST of the season!
diceydungeons_pumpkin_spice,diceydungeons,Pumpkin Spice,66,pumpkin_spice,halloweenspecial_pumpkin_spice,60|20,jester,-20|-40,-80|-10A10:AMJ100,2,6,Fade|Jab|Echo|Muddle|Mute|Haunt,Fade|Jab|Echo|Muddle|Mute|Haunt,1,8,NO,YES,NO,,,,,,,immunestatus,,chat_monster1,boss_1_3,YES,,NO,,,,,
1 change: 1 addition & 0 deletions _append/data/text/items.csv
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Expand Up @@ -3,3 +3,4 @@ Debug,Halves error chance this turn,,inflictself(~DEBUG~); for(eq in self.equipm
Reboot,Roll two dice[;] reset Calculator,,givedice(); givedice(); self.replaceskillcard(~Calculate@2~); self.changelimitbreak(~Debug~);
Autoroll?,Jackpot guaranteed,,var y = ~cpu~; if(getstatusself(~cpu_blind~)>0){ y=~cpu_blind~; } sfx(~jackpot_autoroll~); var cpu = self.getvar(~jpot~)-getstatusself(y); var x = 0; while (cpu > 0) { x = rand([1[;]2[;]3[;]4[;]5[;]6]); if (x > cpu) { x = cpu; }; givedice(x); cpu -= x; inflictself(y[;]x); }; self.replaceskillcard(~Jackpot!~);
Bingo!,Fire a random equipment,,var amjester = false; if(self.name == ~Jester~){ amjester = true; trace(~How did you get this?~); }; if(self.name == ~Witch~){ amjester = true; trace(~How did you get this?~); }; var slotsahoy = []; var cardpick = []; var add = []; if(amjester != true){ var eq = self.equipment; for(i in 0...eq.length){ if(eq[i].skillcard == ~~ && eq[i].ready){ add = eq[i].slots; var exclude = [~SPARE1~[;]~SPARE2~[;]~SPARE3~[;]~SPARE4~[;]~SPARE5~[;]~SPARE6~[;]~LOCKED2~[;]~LOCKED3~[;]~LOCKED4~[;]~LOCKED5~[;]~LOCKED6~[;]~LOCKED7~]; if(exclude.indexOf(add[0]) > -1){ add = []; }; if(add[0] == ~COUNTDOWN~){ add = [~COUNTDOWN~[;]eq[i].countdown]; }else if(eq[i].needstotal > 0){ add = [~NEEDS~[;]eq[i].needstotal[;]eq[i].slots.length]; }; if(add.length >= 1){ cardpick.push(i); slotsahoy.push(add); }; }; }; }; trace(~Contenders: ~+slotsahoy); var randslot = 0; if(slotsahoy.length == 6){ randslot = rand([0[;]1[;]2[;]3[;]4[;]5]); }else if(slotsahoy.length == 5){ randslot = rand([0[;]1[;]2[;]3[;]4]); }else if(slotsahoy.length == 4){ randslot = rand([0[;]1[;]2[;]3]); }else if(slotsahoy.length == 3){ randslot = rand([0[;]1[;]2]); }else if(slotsahoy.length == 2){ randslot = rand([0[;]1]); }else if(slotsahoy.length == 1){ randslot = 0; }; slotsahoy = slotsahoy[randslot]; cardpick = cardpick[randslot]; if(amjester == true){ trace(~I picked:~+Deck.getcard(cardpick).equipment.name+~'s ~+slotsahoy); } else { trace(~I picked:~+self.equipment[cardpick].name+~'s ~+slotsahoy); }; var dicegift = []; var diceboost = 0; var noactivation = 0; if(slotsahoy[0] == ~COUNTDOWN~){ dicegift = [1]; }; if(slotsahoy[0] == ~NEEDS~){ var needs = slotsahoy[1]; var n = slotsahoy[2]; if(needs >= n){ if (needs % n == 0) { for(i in 0...n){ dicegift.push((needs/n)); }; } else { var splittable = needs - (needs % n); var remainder = needs % n; for(i in 0...n){ dicegift.push((splittable/n)); }; var start = 0; while (remainder > 0){ dicegift[start]++; start++; remainder--; }; }; }; }; var matcharray = [~ODD~[;]~1~[;]~5~[;]~EVEN~[;]~1~[;]~6~[;]~MAX1~[;]~1~[;]~1~[;]~MAX2~[;]~1~[;]~2~[;]~MAX3~[;]~1~[;]~3~[;]~MAX4~[;]~1~[;]~4~[;]~MAX5~[;]~1~[;]~5~[;]~MIN2~[;]~1~[;]~6~[;]~MIN3~[;]~1~[;]~6~[;]~MIN4~[;]~1~[;]~6~[;]~MIN5~[;]~1~[;]~6~[;]~NORMAL~[;]~1~[;]~6~[;]~REQUIRE1~[;]~1~[;]~1~[;]~REQUIRE2~[;]~1~[;]~2~[;]~REQUIRE3~[;]~1~[;]~3~[;]~REQUIRE4~[;]~1~[;]~4~[;]~REQUIRE5~[;]~1~[;]~5~[;]~REQUIRE6~[;]~1~[;]~6~[;]~RANGE23~[;]~1~[;]~3~[;]~RANGE24~[;]~1~[;]~4~[;]~RANGE25~[;]~1~[;]~5~[;]~RANGE34~[;]~1~[;]~4~[;]~RANGE35~[;]~1~[;]~5~[;]~RANGE45~[;]~1~[;]~5~]; var dd = 0; for(i in 0...slotsahoy.length){ if(slotsahoy[i] == ~DOUBLES~){ if(dd == 0){ dd = 6; }; dicegift.push(dd); }else if(matcharray.indexOf(slotsahoy[i]) > -1){ switch matcharray[matcharray.indexOf(slotsahoy[i])+1] { case ~1~:dicegift.push(matcharray[matcharray.indexOf(slotsahoy[i])+2]); }; }; }; trace(~dicegift: ~+dicegift); var flavourtext = rand([0[;]1[;]2[;]3[;]4[;]5[;]6[;]7[;]8[;]9]); var firsthalf = [~Go go ~[;]~Fire up ~[;]~Activate ~[;]~For your ~[;]~Let's see ~[;]~Unleash ~[;]~It's ~[;]~It's ~[;]~~[;]~Where's my ~]; var secondhalf = [~!~[;]~!~[;]~!~[;]~!~[;]~!~[;]~!~[;]~ time!~[;]~ o'clock!~[;]~[;] I choose you!~[;]~?~]; var jestersays = ~~; if(amjester == true){ jestersays = firsthalf[flavourtext]+Deck.getcard(cardpick).equipment.name+secondhalf[flavourtext]; } else { jestersays =firsthalf[flavourtext]+self.equipment[cardpick].name+secondhalf[flavourtext]; }; var space = ~ ~; var beta = jestersays.length; var offset =~~; for(i in 0...beta){ offset = offset + space; }; var assignkludge = 0; if(amjester != true){ if(dicegift.length >= 1){ trace(jestersays); givedice(dicegift); for(i in 0...self.equipment[cardpick].assigneddice.length){ if(self.equipment[cardpick].assigneddice[i] != null){ assignkludge = 1; }; }; if(assignkludge == 0){ for(i in 0...dicegift.length){ self.equipment[cardpick].assigndice(self.dicepool[self.dicepool.length-(i+1)]); }; self.equipment[cardpick].doequipmentaction(self[;]target[;]self.equipment[cardpick].castdirection[;] self.equipment[cardpick].assigneddice[;]0[;]false); }; } else { self.textparticle(~No dice!~); }; }; //i swear if this doesn't f*ckin work
Loaded Dice,Roll two sixes,,givedice([6|6]);
6 changes: 6 additions & 0 deletions _append/data/text/statuseffects.csv
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Expand Up @@ -4,3 +4,9 @@ cpu,CPU,cog,Your CPU counter.,NO,YES,YES,NO,NO
cpu_blind,CPU,blind,This should not appear.,NO,YES,YES,NO,YES
cpuisblind,CPU,blind,Your CPU counter. Blinded.,NO,NO,YES,NO,NO
corrosion,Corrosion,weaken,Disables equipment.,NO,YES,YES,NO,NO
reversenexttarget,Swap_Next_Target,recycle,The next equipment you use will swap target.,NO,YES,YES,YES,NO
haunted,Haunted,haunted,Using any piece of equipment will|reroll a random dice.,NO,YES,YES,NO,NO
blockall,Block_All,reduce,Take no damage until the end of this turn.,NO,NO,YES,YES,NO
spookyfury,Spooky_Fury,fury,50% chance to use the next equipment twice[;]|lasts until something triggers it.,NO,YES,YES,NO,NO
doublespookyfury,Spooky_Fury,fury,50% chance to use the next equipment twice[;]|lasts until something triggers it.,NO,NO,YES,YES,YES
calm,Calm_Mind,recycle,Next equipment has +1 use.,NO,YES,NO,NO,NO
8 changes: 4 additions & 4 deletions _merge/data/text/fighters.csv
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@@ -1,4 +1,4 @@
Name,Health,Voice,CombatAnimation,CombatAnimationOffset,OverworldAnimation,OverworldAnimationOffset,VfxOffset,Dice,Level,Equipment,Super Equipment,Super Dice,Super Health,Super?,Boss?,Rare?,Script: Before Combat,Script: After Combat,Script: Before Start Turn,Script: On Start Turn,Script: End Turn,Elemental Type,Innate,AI,Chat Voice,Chat Style,Always say First Words?,First Words,Always say Last Words?,Last Words 1,Last Words 2,Last Words 3,Last Words (if they win),Last Words Endgame
Wizard,28,wizard,wizard,40|-20,wizard,-50|-20,-40|0,1,2,Flame Spell|Freeze Spell|Hall of Mirrors|Poison Spell|Teleport Spell|Thunder Spell,Flame Spell|Freeze Spell|Hall of Mirrors|Poison Spell|Teleport Spell|Thunder Spell,1,6,YES,NO,NO,,,,,,,immunefreeze,,chat_monster1,looping,NO,,NO,Stupendous! Delightful!||I look forward to fighting you many more|times in our eternity together!,Splendid! Very convincing! You and your friends|are doing excellently[;] really excellently.,Good show! You and your chums really are making|stellar progress with this fighting lark!,,You continue to impress me with your hard work!||My congratulations on your victories[;] against|me and against Lady Luck.
Bounty Hunter,44,bounty_hunter,bounty_hunter,60|20,bountyhunter,-20|0,-180|-100,4,4,Blast Shield|C4|THERE!,Blast Shield|C4|C4|THERE!,1,8,YES,YES,NO,,,,,,,goesfirst,,chat_monster2,looping,NO,,NO,A crushing defeat - and yet still a thousand times more enjoyable|than anything which happened on X-av-5guu!||Your planet is remarkable!,Oh well! I'm very used to losing fights. On my home planet|of X-av-5guu I was bullied cruelly for wearing a monocle.||Here on earth[;] everyone is so surprised to|see an alien that they don't even notice.,Another loss! I mourn it! If I won[;] Lady Luck was going to|let me taste ice cream for the very first time.||It is sweet[;] yet it is cold! Ridiculous! How can that be?,,A terrible defeat! And yet I begrudge you nothing[;] because|the Earth food available in our new staff room is a|perpetual wonder to me!||I delight in your very presence!
Drain monster,34,drain_monster,drain_monster,0|0,sewermonster,0|0,0|0,2,3,Corrosion|Toxic Sludge|Toxic Sludge|Toxic Sludge|Toxic Sludge,Corrosion|Strange Ooze|Strange Ooze|Toxic Sludge|Toxic Sludge|Toxic Sludge|Toxic Sludge,0,8,YES,NO,NO,,,,,var cor = getstatus(~corrosion~); var eqlist = []; for(eq in target.equipment){ if(eq.skillcard == ~~){ trace(eq.name + eq.equipmentcol); eqlist.push(eq); } } eqlist=shuffle(eqlist); if(cor>0){ for(i in 0 ... cor){ trace(eqlist[i].name); eqlist[i].availablethisturn=false; } },,strongpoison,,chat_monster2,looping,NO,,NO,You can act all high and mighty if you like[;] but I live in|the drains. I hear everything. I know EVERYONE's secrets.,,,,Yeah fine[;] but when you're out in the world and hear a|gurgle in the drains[;] you watch out!||It could be me[;] ready to get you when you LEAST EXPECT IT...
ID,Levelpack,Name,Health,Voice,CombatAnimation,CombatAnimationOffset,OverworldAnimation,OverworldAnimationOffset,VfxOffset,Dice,Level,Equipment,Super Equipment,Super Dice,Super Health,Super?,Boss?,Rare?,Script: Before Combat,Script: After Combat,Script: Before Start Turn,Script: On Start Turn,Script: End Turn,Elemental Type,Innate,AI,Chat Voice,Chat Style,Always say First Words?,First Words,Always say Last Words?,Last Words 1,Last Words 2,Last Words 3,Last Words (if they win),Last Words Endgame
diceydungeons_wizard,diceydungeons,Wizard,28,wizard,wizard,40|-20,wizard,-50|-20,-40|0,1,2,Freeze Spell|Flame Spell|Poison Spell|Thunder Spell|Teleport Spell|Hall of Mirrors,Flame Spell|Freeze Spell|Hall of Mirrors|Poison Spell|Teleport Spell|Thunder Spell,1,6,YES,NO,NO,,,,,,,immunefreeze,,chat_monster1,looping,NO,,NO,Stupendous! Delightful!||I look forward to fighting you many more|times in our eternity together!,Splendid! Very convincing! You and your friends|are doing excellently[;] really excellently.,Good show! You and your chums really are making|stellar progress with this fighting lark!,,You continue to impress me with your hard work!||My congratulations on your victories[;] against|me and against Lady Luck.
diceydungeons_bounty_hunter,diceydungeons,Bounty Hunter,44,bounty_hunter,bounty_hunter,60|20,bountyhunter,-20|0,-180|-100,4,4,C4|Blast Shield|THERE!,Blast Shield|C4|C4|THERE!,1,8,YES,YES,NO,,,,,,,goesfirst,,chat_monster2,looping,NO,,NO,A crushing defeat - and yet still a thousand times more enjoyable|than anything which happened on X-av-5guu!||Your planet is remarkable!,Oh well! I'm very used to losing fights. On my home planet|of X-av-5guu I was bullied cruelly for wearing a monocle.||Here on earth[;] everyone is so surprised to|see an alien that they don't even notice.,Another loss! I mourn it! If I won[;] Lady Luck was going to|let me taste ice cream for the very first time.||It is sweet[;] yet it is cold! Ridiculous! How can that be?,,A terrible defeat! And yet I begrudge you nothing[;] because|the Earth food available in our new staff room is a|perpetual wonder to me!||I delight in your very presence!
diceydungeons_drain_monster,diceydungeons,Drain monster,34,drain_monster,drain_monster,0|0,sewermonster,0|0,0|0,3,3,Toxic Sludge|Toxic Sludge|Toxic Sludge|Toxic Sludge|Toxic Sludge|Toxic Sludge|Corrosion,Strange Ooze|Strange Ooze|Toxic Sludge|Toxic Sludge|Toxic Sludge|Toxic Sludge|Corrosion,1,8,YES,NO,NO,,,,,var cor = getstatus(~corrosion~); var eqlist = []; for(eq in target.equipment){ if(eq.skillcard == ~~){ trace(eq.name + eq.equipmentcol); eqlist.push(eq); } } eqlist=shuffle(eqlist); if(cor>0){ for(i in 0 ... cor){ trace(eqlist[i].name); eqlist[i].availablethisturn=false; } },,strongpoison,,chat_monster2,looping,NO,,NO,You can act all high and mighty if you like[;] but I live in|the drains. I hear everything. I know EVERYONE's secrets.,,,,Yeah fine[;] but when you're out in the world and hear a|gurgle in the drains[;] you watch out!||It could be me[;] ready to get you when you LEAST EXPECT IT...
2 changes: 1 addition & 1 deletion _polymod_meta.json
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{"api_version":"0.12.0","author":"frostplays","license":"CC BY 4.0,MIT","mod_version":"0.0.3","title":"Slightly Dicier Dungeons"}
{"api_version":"0.13.0","author":"frostplays","license":"CC BY 4.0,MIT","mod_version":"0.0.3","title":"Slightly Dicier Dungeons"}
1 change: 1 addition & 0 deletions data/animations/halloweenspecial_demon/data.json

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