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[RFC] Implement RPG-like dynamic level-up XP thresholds #174

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Dabolus opened this issue Aug 4, 2022 · 1 comment
Closed

[RFC] Implement RPG-like dynamic level-up XP thresholds #174

Dabolus opened this issue Aug 4, 2022 · 1 comment

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@Dabolus
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Dabolus commented Aug 4, 2022

Describe the enhancement you're suggesting.

I saw that recently the firmware was updated to add levels up to 30, which is great! However, I played games with level-up systems since I was a child, and something that I noticed is that level progression on Flipper is kinda slow from the beginning. In general, though, in games it's really easy to level up at the beginning. Think about Pokémon battles, where you sometimes level up for even more than one level for a single battle at the beginning. My proposal is to add even more levels, making it easy to level up at the beginning and harder and harder as the level grows. Of course, it wouldn't be sustainable to hardcode all those levels, so I also thought of a system where the experience needed for each level is computed programmatically. I made a PoC implementation in my fork, where the maximum level is set to 255 and XP increment for each level is set to 3 so that 3 XP is required for level 2, 6 XP more for level 3 (for a total of 9 XP), 9 XP more for level 4 (for a total of 18 XP) etc. In this PoC, the total XP required to reach level 255 would be 97155, which means around 2.5 years if you get the max possible XP every day. I think this is also more sustainable than the current threshold of 155000 we have for level 30, which would require about 4 years. Of course this is just an RFC and the thresholds are easily tweakable. What do you think? If anyone else is interested in this approach I can open a PR 🙂

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@RogueMaster
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Seems interesting but we already have enough of a challenge getting creative assets for levels 4-30; let alone 255.

RogueMaster pushed a commit that referenced this issue Nov 22, 2022
compiled and tested by blowing onto the sensor.

fixes #174
RogueMaster pushed a commit that referenced this issue Oct 31, 2023
RogueMaster pushed a commit that referenced this issue Oct 31, 2023
RogueMaster pushed a commit that referenced this issue Dec 2, 2023
2dd92db add lib back
a0ff0ba remove submodule
952c674 sync license of totp plugin
4d791b7 update totp
dcc5d48 update totp and include cli plugins
574c3ac upd totp ver
12ace98 update totp
293b36d update totp
58440b2 update totp
020928c move base pack here
REVERT: b082440 Dropped OFW-catalog specific stuff. Changed license to GPLv3 (#208)
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REVERT: 123f421 * Updated firmware references (#151)
REVERT: d13bcd7 Closing #148 (#150)
REVERT: bc1eab7 Improved token input automation code to get rid of caps lock key usage (#147)
REVERT: 1020c3c Refactoring (#144)
REVERT: 4d3e208 Added banner image for FlipC webpage
REVERT: d8bf9c5 Moved FlipC screenshots (#143)
REVERT: c11a722 Refactoring & bugfixes (#142)
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REVERT: 9df6fc5 * Added `--clean` flag to custom FBT tool (#133)
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REVERT: 0a9cc9e Fix BT adv name length on Xtreme firmware (#126)
REVERT: a8ea396 Closing #123 (#124)
REVERT: 5aff2f0 Refactoring. Dropping useless methods #120 (#121)
REVERT: b4e434b * Firmware submodules updated (#119)
REVERT: cb111a6 Fixed #116 (#117)
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REVERT: 03a7f93 Implemented BadBT automation (#91)
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REVERT: 44df62c * Updated firmware submodules (#76) (#78)
REVERT: ebb0a3a * Updated firmware submodules (#72) (#73)
REVERT: f7e7550 Affecting dolphin level at start (#71)
REVERT: 141f424 Cosmetic fixes
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REVERT: 75b3849 A better fix for #8
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REVERT: a55ac88 Refactoring.
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REVERT: 0483d8f * Fixed "Add new token" scene.
REVERT: 9c1d1b9 * Made PIN optional (#4)
REVERT: 5ea454e Added timezone configuration UI
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REVERT: 5f8e55e Well... CLI was nice idea, but I can't make it work. Maybe next time
REVERT: 99e8ceb * Updated to FuriString
REVERT: e85da67 Initial commit. Moved all the code and setup flipper firmware as submodule

git-subtree-dir: totp
git-subtree-split: 2dd92db
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