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[RFC] Implement RPG-like dynamic level-up XP thresholds #174
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Seems interesting but we already have enough of a challenge getting creative assets for levels 4-30; let alone 255. |
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RogueMaster
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Nov 22, 2022
compiled and tested by blowing onto the sensor. fixes #174
RogueMaster
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Dec 2, 2023
2dd92db add lib back a0ff0ba remove submodule 952c674 sync license of totp plugin 4d791b7 update totp dcc5d48 update totp and include cli plugins 574c3ac upd totp ver 12ace98 update totp 293b36d update totp 58440b2 update totp 020928c move base pack here REVERT: b082440 Dropped OFW-catalog specific stuff. Changed license to GPLv3 (#208) REVERT: d5b30ab Updated descriptions REVERT: 87cb8b2 Updated version REVERT: 69659e8 Implemented #205 (#206) REVERT: 54fe1db Implemented #203 (#204) REVERT: e8c5187 Updated changelog for OFW catalog REVERT: 005df8c Updated version REVERT: 726d1a5 Disable Crypto v1 by default REVERT: 172f292 Implemented #200 (#201) REVERT: 6513672 Implemented #198 (#199) REVERT: b106c91 Updated version REVERT: ebc6eab Update DESCRIPTION.md REVERT: cd20802 Update CHANGELOG.md REVERT: dca6043 Small fix REVERT: 88a9666 Updated version REVERT: 62cff06 Implemented #195 (#196) REVERT: 3d1c00e Updated version REVERT: 4f6d25c clang format REVERT: 0d9c3b2 Implemented #193 REVERT: 07752e5 Updated version REVERT: 8f86849 Fixed #190 (#191) REVERT: 9c6c257 Updated version REVERT: cd5cd64 Implemented #188 (#189) REVERT: 2593677 Updated changelog for OFW catalog REVERT: f9834a0 Updated version REVERT: 68646aa Revert "Updated version" REVERT: 77cc775 Updated version REVERT: 57fdb34 Revert "Updated version" REVERT: 22c6ff2 Updated version REVERT: 86a90ab Implemented #185 (#187) REVERT: afe7e56 Refactoring (#184) REVERT: 446e0a1 Refactoring (#183) REVERT: 1b3e5d8 Fixed #178 (#182) REVERT: a9de233 Update CHANGELOG.md REVERT: af5b9f2 Implemented #177 (#179) REVERT: 658125b Ghi 171 (#176) REVERT: bc5daa2 Implemented #171 (#175) REVERT: 0604b90 FIxed #172 (#174) REVERT: 19fbbe0 Fixed #169 (#170) REVERT: 3790f18 Implemented #167 (#168) REVERT: 2a6a725 Corrected stuff for OFW catalog REVERT: e134591 Update CHANGELOG.md REVERT: 1b4673e Closing #165 (#166) REVERT: 6315ccc Code cleanup REVERT: 0a424a5 CLang format REVERT: bf3952d Code cleanup REVERT: 749fbf4 Got rid of useless things I found REVERT: d0cb734 CLang format REVERT: 0ee50f3 Updated changelog REVERT: 4c3d75d Closing #162 and prepared for OFW catalog (#163) REVERT: 654d929 Returning back original category REVERT: c0efd36 Fixed file name naming REVERT: 7054937 clangformat REVERT: ab7bbb9 Few tweaks for OFW catalog (#161) REVERT: 5627bc9 * Fix for #158 REVERT: 44a0949 Refactoring 6 6 (#157) REVERT: a89d15e Fixed #155 (#156) REVERT: 9713ccb Fix for #153 (#154) REVERT: 123f421 * Updated firmware references (#151) REVERT: d13bcd7 Closing #148 (#150) REVERT: bc1eab7 Improved token input automation code to get rid of caps lock key usage (#147) REVERT: 1020c3c Refactoring (#144) REVERT: 4d3e208 Added banner image for FlipC webpage REVERT: d8bf9c5 Moved FlipC screenshots (#143) REVERT: c11a722 Refactoring & bugfixes (#142) REVERT: 3458f0a Implemented #137 (#141) REVERT: 168c6e9 Implemented #138 (#139) REVERT: 9df6fc5 * Added `--clean` flag to custom FBT tool (#133) REVERT: 7b34241 Refactoring (#130) REVERT: 0a9cc9e Fix BT adv name length on Xtreme firmware (#126) REVERT: a8ea396 Closing #123 (#124) REVERT: 5aff2f0 Refactoring. Dropping useless methods #120 (#121) REVERT: b4e434b * Firmware submodules updated (#119) REVERT: cb111a6 Fixed #116 (#117) REVERT: 6ca8a70 Added Steam algo (#115) REVERT: 2d52c78 Xtreme firmware build (#114) REVERT: 16ba603 Implemented #106 (#107) REVERT: 2901da8 Implemented #103 (#105) REVERT: 5b6aedb Implemented #102 (#104) REVERT: fd60525 Implemented #95 (#97) REVERT: 03a7f93 Implemented BadBT automation (#91) REVERT: 97c6116 Updated firmware references (#88) REVERT: 44df62c * Updated firmware submodules (#76) (#78) REVERT: ebb0a3a * Updated firmware submodules (#72) (#73) REVERT: f7e7550 Affecting dolphin level at start (#71) REVERT: 141f424 Cosmetic fixes REVERT: 41c23ba Implementation of #65 (#66) REVERT: cd7c9c7 Initial changes on #58 (#59) REVERT: 2a69aa2 Fix for #53 (#54) REVERT: ba15840 Fix for #51 (#52) REVERT: b718e64 Implemented #49 (#50) REVERT: 7bb00ea Use dedicated config directory instead of app folder (#48) REVERT: 805adfe Implemented #36 (#38) REVERT: fbb9d22 Clang format ran (#35) REVERT: fea22d7 Implemented PIN changing via CLI (#32) REVERT: 018aa7e Implemented #30 (#31) REVERT: ee4252c Implemented #26 (#27) REVERT: 9dcb6cb Fixed #24 (#25) REVERT: 766a3d6 Implemented "type code in badusb mode" REVERT: 3a111ef Clang format ran REVERT: 44879ec Refactoring (#22) REVERT: bd0e3c9 Reduced code size to avoid weird issue with COMPACT=1 DEBUG=0 build (#19) REVERT: a11332c PVS-Studio pipeline (#18) REVERT: e8bcd90 Refactoring (#17) REVERT: 70f84f0 Still fixing SONAR issues (#15) REVERT: 57d83e7 Fixed SONAR issues (#14) REVERT: a5fcc23 Fixing SONAR issues (#13) REVERT: 8d7167c Ran clang format REVERT: 8083b9e CLI help text refactoring to better match http://docopt.org/ standard REVERT: 1a51c11 Clang format ran REVERT: 3a08fee Few more refactoring REVERT: a8f2ca0 Improved authentication handling in CLI REVERT: 4c5533f * Refactoring REVERT: bc9836e * Updated firmware submodules REVERT: 75b3849 A better fix for #8 REVERT: 2674ab5 Fixed issue #6 REVERT: a55ac88 Refactoring. REVERT: 526213c Clang format ran REVERT: 0483d8f * Fixed "Add new token" scene. REVERT: 9c1d1b9 * Made PIN optional (#4) REVERT: 5ea454e Added timezone configuration UI REVERT: c0a9aa7 Updated format specifier where were wrong REVERT: 5f8e55e Well... CLI was nice idea, but I can't make it work. Maybe next time REVERT: 99e8ceb * Updated to FuriString REVERT: e85da67 Initial commit. Moved all the code and setup flipper firmware as submodule git-subtree-dir: totp git-subtree-split: 2dd92db
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Describe the enhancement you're suggesting.
I saw that recently the firmware was updated to add levels up to 30, which is great! However, I played games with level-up systems since I was a child, and something that I noticed is that level progression on Flipper is kinda slow from the beginning. In general, though, in games it's really easy to level up at the beginning. Think about Pokémon battles, where you sometimes level up for even more than one level for a single battle at the beginning. My proposal is to add even more levels, making it easy to level up at the beginning and harder and harder as the level grows. Of course, it wouldn't be sustainable to hardcode all those levels, so I also thought of a system where the experience needed for each level is computed programmatically. I made a PoC implementation in my fork, where the maximum level is set to 255 and XP increment for each level is set to 3 so that 3 XP is required for level 2, 6 XP more for level 3 (for a total of 9 XP), 9 XP more for level 4 (for a total of 18 XP) etc. In this PoC, the total XP required to reach level 255 would be 97155, which means around 2.5 years if you get the max possible XP every day. I think this is also more sustainable than the current threshold of 155000 we have for level 30, which would require about 4 years. Of course this is just an RFC and the thresholds are easily tweakable. What do you think? If anyone else is interested in this approach I can open a PR 🙂
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