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fix: engine restart process for Deno used wrong status #33865
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Looks like this PR is ready to merge! 🎉 |
🦋 Changeset detectedLatest commit: 2376c4f The changes in this PR will be included in the next version bump. This PR includes changesets to release 36 packages
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Codecov ReportAll modified and coverable lines are covered by tests ✅
Additional details and impacted files@@ Coverage Diff @@
## develop #33865 +/- ##
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Coverage 75.42% 75.42%
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Files 493 493
Lines 21499 21499
Branches 5337 5337
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Hits 16215 16215
Misses 4644 4644
Partials 640 640
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Co-authored-by: Kevin Aleman <[email protected]>
@KevLehman @debdutdeb I'm gonna need to ask you for help with QAing this 🙏 |
/backport 7.0.1 |
Sorry, I couldn't do that backport because of conflicts. Could you please solve them? you can do so by running the following commands:
after that just run |
/backport 7.0.1 |
Pull request #34149 added to Project: "Patch 7.0.1" |
Proposed changes (including videos or screenshots)
Whenever the Deno subprocess of an app crashes, the Apps-Engine tries to restart it so we can keep the operation going. However, the app wasn't correctly reporting its status afterwards, and stayed at the
constructed
orinitialized
status, which the engine does not recognize as enabled.Also, we're removing the limit for the number of times the Apps-Engine would restart an app. At this point, it is not possible to show the restart or process status information to the admin, so it would just cause confusion to see the app not working.
Issue(s)
SUP-690
Steps to test or reproduce
pid
of the subprocess of any enabled app (either withps aux | grep deno
or by starting the server withDEBUG=appsEngine:*
and checking the logs)pid
via the command lineFurther comments