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Strake Engine

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A full designed GameObject Component System with OpenGL
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Table of Contents
  1. About The Project
  2. Getting Started
  3. Usage
  4. Roadmap
  5. License
  6. Contact
  7. Acknowledgments

About The Project

With this project, I aimed to develop a comprehensive GameObject Component System using Open Graphics Library (OpenGL). The goal is to create more stable and maintainable projects/games through a well-structured hierarchy that is both readable and easily modifiable.

Inspired by Unity, this ECS optimizes games automatically by updating entities at multiple frequency scales, ensuring efficient performance.

Built With

C++

CMake

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