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Crosshair for Elite Dangerous to assist with piloting in Frameshift Mode/Docking

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RobUnderscore/EliteDangerousCrosshair

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EliteDangerousCrosshair v1.2.2

Crosshair for Elite Dangerous to assist with piloting in Frameshift Mode/Docking. Download in the 'releases' section above.

Rewrote to deal with some FPS issues.

Original code at https://github.com/RobCubed/EliteDangerousCrosshair_original

======================== 1.2.2 Changes:

  • Tested web deployment (no functional change for users) will not automatically update

1.2.1 Changes:

  • Added compatibility for 64 bit client

1.2 Changes:

  • Added 'nubs' (toggleable) to the crosshair
  • Color picking for crosshairs (any color)
  • Opacity selector for crosshairs (from 0% to 100%)
  • All changes now persist across application launches - as soon as you select something, it changes

1.1 Changes:

  • Optimized FPS loss (slower refresh rate, which is unnecessary unless you are moving or resizing the window)
  • Added reticle size slider
  • Added line thickness options
  • Changed from a console window to a nicer looking form window
  • Added icon to desktop

========================

Planned for the future:

  • Additional crosshairs (possibly custom, choose a GIF/PNG etc)
  • Switching from double buffered graphics to XNA/DirectX overlay (still not injecting into the game, simply a transparent window in Windows itself)

========================

Work in progress. ONLY works with Windowed mode. Does not hook into the DX at all, simply overlays a transparent click-through frame over your entire screen, and detects the location of the game window.

CTRL+SHIFT+F1 will enable and disable the crosshair.

Written using Visual Studio 2013 Community Edition, should compile fine in there.

Requires .NET 4.5.

KeyboardHook class is from http://www.liensberger.it/web/blog/?p=207

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Crosshair for Elite Dangerous to assist with piloting in Frameshift Mode/Docking

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