Small additions to add more versatility and options to custom maps.
Requires the CRUELTY SQUAD MOD LOADER.
Elevator Door Up
: An elevator door that opens upwards.Elevator Side X
: An elevator that goes to the side, on the X axis.Elevator Side Z
: An elevator that goes to the side, on the Z axis.
- Unzip the archive and copy the folder
Ringo's Mapping Enhancements
into your mods folder at%appdata%\Godot\app_userdata\Cruelty Squad\mods
- If you are not planning on making any maps yourself, you can stop here and ignore
qodot.fgd.tres
.
- Unzip the archive and copy the folder
Ringo's Mapping Enhancements
into your mods folder at%appdata%\Godot\app_userdata\Cruelty Squad\mods
- Open
mod.zip
in the folderRingo's Mapping Enhancements
and copy the folderMOD_CONTENT
into the root of your Cruelty Squad Godot project. - This next step can be done two ways, by using the
qodot.fgd.tres
included in this download, or by manually setting up your ownqodot.fgd.tres
. The former is recommended if you have not messed with yourqodot.fgd.tres
, if you have edited it in some way then skip to step 7. - Open Godot and insert the
qodot.fgd.tres
file included in the download intores://addons/qodot/game-definitions/fgd/
in your Cruelty Squad Godot project, replacing the file already in there. - Double click on
res://addons/qodot/game-definitions/trenchbroom/qodot_trenchbroom_config_folder.tres
, and in the inspector click onqodot.fgd.tres
. - Make sure Entity Definitions size is above 93, and if so click on Export File. If you decided to do it this way, you can stop here.
- If you want to manually set the
qodot.fgd.tres
, then double click onres://addons/qodot/game-definitions/trenchbroom/qodot_trenchbroom_config_folder.tres
, and in the inspector click onqodot.fgd.tres
and then the Entity Definitions array. - For every file ending in
.tres
inres://MOD_CONTENT/Mapping Enhancements/
, increase the array size by 1. - Go to the last page of the array and you should see empty boxes. For each one click on them and scroll down to the Load option, and add one each of the
.tres
files to the empty slots. - Click on Export File. If done correctly you will now be able to use the mod's new additions while mapping.