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v0.14.0.1 - Bugfixes #122

Merged
merged 11 commits into from
Jul 17, 2016
Merged

v0.14.0.1 - Bugfixes #122

merged 11 commits into from
Jul 17, 2016

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ForsakenShell
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[fixes]

  • Adds a null faction check in FoodUtility validator (fixes issue Prisoners cannot eat meals delivered to them #118, Prisoners won't eat #120, Prisoners don't eat #121)

  • Stack overflow in ResearchProjectDef_Extensions._IsLockedOut (issue a14 CommunityCoreLibraryResearchLocker #117)

  • WorkGiver_Warden_DeliverFood null reference error when a prison cell has a food machine in it - adds a detour to correct this and to properly support all food machines

  • Core logic when picking food for pawns where colonists would prefer raw food over meals if they weren't urgently hungry or starving

    [changes]

  • Changes version comparison to ignore revision so bug-fix releases don't need xml updates

  • Detection method for load order and library identifier for Steam Workshop compatibility

  • Makes ThingDef_Extensions.IsFoodMachine more robust when checking Building_AutomatedFactory

[adds]

  • Added example path for InstalledCCLAssemblies in PostBuild.txt to avoid confusion
  • Get/Set extension methods for Room.statsAndRoleDirty (Don't rely on this until v0.14.1 as it is an API addition)

[removes]

  • Log message in FoodUtility

ForsakenShell added 11 commits July 16, 2016 15:47
+ Adds a null faction check in FoodUtility validator (fixes issue #118)
+ Stack overflow in ResearchProjectDef_Extensions._IsLockedOut (issue #117)
+ Adjusts version revision for current bug-fixes
+ Changes version comparison to ignore revision so bug-fix releases don't need xml updates
+ Detection method for load order and library identifier for Steam Workshop compatibility
+ WorkGiver_Warden_DeliverFood null reference error when a prison cell has a food machine in it - adds a detour to correct this and to properly support all food machines

[changes]
+ Makes ThingDef_Extensions.IsFoodMachine more robust when checking Building_AutomatedFactory

[removes]
+ Log message in FoodUtility
+ Get/Set extension methods for Room.statsAndRoleDirty
+ Core logic when picking food for pawns where colonists would prefer raw food over meals if they weren't urgently hungry or starving
+ Accidentally changed <= to > when it should be >= for the hunger category check
@ForsakenShell ForsakenShell merged commit 3e2054a into master Jul 17, 2016
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