Skip to content

Shader Pack v2.3

Compare
Choose a tag to compare
@Rhyperi Rhyperi released this 24 Apr 20:15
· 7 commits to master since this release

Hello everyone!

A general light and shadow themed update this time adding in 2 key features:

  • A minimum and maximum light intensity
  • A shadow mask to allow or ignore shadowing based on the mask

A couple of little tips and tricks:
-The matcap math was changed to be better, so it's a very good choice to apply the base texture as the additive sphere texture if you want an easy mask to prevent the matcap from being too shiny.
-The shadow mask needs to be reverse of what you assume. White = No Shadow, Black = Full Shadow.

Also, if you want to know where 2.1 went.
I have no idea.