Shader Pack v2.3
Hello everyone!
A general light and shadow themed update this time adding in 2 key features:
- A minimum and maximum light intensity
- A shadow mask to allow or ignore shadowing based on the mask
A couple of little tips and tricks:
-The matcap math was changed to be better, so it's a very good choice to apply the base texture as the additive sphere texture if you want an easy mask to prevent the matcap from being too shiny.
-The shadow mask needs to be reverse of what you assume. White = No Shadow, Black = Full Shadow.
Also, if you want to know where 2.1 went.
I have no idea.