-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
It's been a while but I've finally finished my big overhaul of the backend systems. What does that mean for you? Absolutely nothing! But it means for me that I'll have a lot less headaches updating and adding on new functionality for shaders. I have touched up on a couple things: -Cleaned out some older, obsolete versions -Updated the Stealth shader for the first time in forever (still be careful, haven't testing it in-game) -Updated Fader Shader with another variant to apply a normal map specifically to the 2nd matcap as well as functionality so that it doesn't overwrite itself.
- Loading branch information
Showing
26 changed files
with
1,157 additions
and
3,023 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
using System; | ||
using UnityEditor; | ||
using UnityEngine; | ||
using UnityEngine.Rendering; | ||
|
||
namespace publicVariables | ||
{ | ||
public class shaderVariables | ||
{ | ||
//Editor Variables | ||
public static string versionNumber = "2.0"; | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.