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Update to latest codes #7
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* Reference books and spawns
5 portions of martini coming right up!
* Make light wheel mounts foldable * Update wheel.json
* Added auto_hash and range_hash range_hash is a hash for using e.g. containers as keys in unordered_maps. auto_hash is a hash function that chooses automatically between std::hash and cata::tuple_hash depending on the hashed type. * Add event::data_type This is a typedef for the map type used to store the event data. Adding it because the underlying type seems likely to change in the future. * Add a simple stats_tracker that counts events * Add stats_tracker to game * Serialize stats_tracker * Add hp_part case for cata_variant * Add (and use) a character_takes_damage event * Add stats_tracker::total This sums the value of a particular field in events satisfying a criterion. * Replace lifetime_stats with stats_tracker Previously each player object contained some lifetime_stats about tiles moved, etc. Replace all that with the newly added stats_tracker functionality. One side-effect is that muscle-powered bionics now recharge at random intervals, rather than regularly, but should have the same average charge rates. * Some comments to help explain stats_tracker * Add std::hash specialization for event_type This is supposed to be in the standard library in C++14 but gcc 5.3 lacks it.
* Adds microlabs Microlabs are small 4x4 labs that open only to the subway network. They dont have finales * Allow opening depot doors * Update data/json/mapgen/microlab/microlab_generic.json Co-Authored-By: Matthew Taylor <[email protected]> * Update data/json/mapgen/microlab/microlab_special_tiles.json Co-Authored-By: Matthew Taylor <[email protected]> * Adds surface connected microlab * Slight mapgen adjustments, new monster spawn lists.
…olar backpacks (#33546) * charge bionics from UPS via cable * descriptions, fixes, astyle, cleanup * p==nullptr check in cable processing * Update src/item.cpp Co-Authored-By: BevapDin <[email protected]> * var naming convention unification, etc. for clang-tidy * Apply suggestions from code review Co-Authored-By: BevapDin <[email protected]> * typo fix
Martial Arts Rebalance for Krav Maga
…view # Conflicts: # src/cata_tiles.cpp
- bump gradle plugin version to 3.5.0; - bump minimum Android API version to 21 (Android 5.0); - added commented Java lint:deprecation flag; - enable `arm64-v8a` ABI.
introduced by e12c331
…n checking for *MULTIPLE* actions
introduced by e12c331
…d turns (#33948) * Fix many items not lasting long enough since 1-second turns Many items' turns_per_charge values weren't fixed for 1-second turns. I went through and did research for each case and corrected them. * Correct chainsaw & combat chainsaw turns_per_charge Chainsaw was incorrectly using power_draw even though it uses gasoline. Combat chainsaw 'turns_per_charge' and 'max_charges' values were inconsistent with those of normal chainsaws.
Allow building with Clang using MinGW-w64 libs
[Magiclysm] add black dragon lair
Co-Authored-By: Anton Burmistrov <[email protected]>
Fixed Crash when butchering single animal.
Missile silo jsonify
Additional Lab Snippets
* Prevent players from refilling a moving vehicle * Update src/veh_interact.cpp Add a period Co-Authored-By: Anton Burmistrov <[email protected]>
* Add M240 CROWS II turret * Spawn M240 turrets in outposts * Update item names for turrets
RedShakespeare
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May 10, 2020
The function `are_requirements_nearby` accesses `player::backlog::front()`, which causes UB when the `backlog` list is empty. This is usually checked by the caller, but there is at least one way to reach this function without that check: ``` #2 0x000000000083dfaa in string_id<activity_type>::operator== (rhs=..., this=0xdf1b460) at src/player_activity.h:93 #3 are_requirements_nearby (loot_spots=std::vector of length 21, capacity 32 = {...}, needed_things=..., p=..., activity_to_restore=..., in_loot_zones=true, src_loc=...) at src/activity_item_handling.cpp:1113 #4 0x0000000000843a46 in generic_multi_activity_check_requirement (p=..., act_id=..., act_info=..., src=..., src_loc=..., src_set=std::unordered_set with 1 element = {...}, check_only=false) at src/activity_item_handling.cpp:2676 #5 0x0000000000852813 in generic_multi_activity_handler (act=..., p=..., check_only=check_only@entry=false) at src/activity_item_handling.cpp:2885 #6 0x0000000000800896 in activity_handlers::multiple_butcher_do_turn (act=<optimized out>, p=<optimized out>) at src/activity_handlers.cpp:3822 #7 0x000000000082b248 in std::_Function_handler<void (player_activity*, player*), void (*)(player_activity*, player*)>::_M_invoke(std::_Any_data const&, player_activity*&&, player*&&) (__functor=..., __args#0=<optimized out>, __args#1=<optimized out>) at /usr/include/c++/8/bits/std_function.h:88 #8 0x00000000008630e3 in std::function<void (player_activity*, player*)>::operator()(player_activity*, player*) const (this=<optimized out>, __args#0=<optimized out>, __args#0@entry=0xdf1b330, __args#1=<optimized out>, __args#1@entry=0xdf1ae50) at /usr/include/c++/8/bits/std_function.h:260 #9 0x0000000000860306 in activity_type::call_do_turn (this=0x2c3c930, act=act@entry=0xdf1b330, p=p@entry=0xdf1ae50) at src/activity_type.cpp:118 #10 0x00000000014a968b in player_activity::do_turn (this=this@entry=0xdf1b330, p=...) at src/player_activity.cpp:237 #11 0x00000000013092a4 in npc::do_player_activity (this=this@entry=0xdf1ae50) at src/npcmove.cpp:3299 #12 0x0000000001322a07 in npc::execute_action (this=this@entry=0xdf1ae50, action=<optimized out>, action@entry=npc_player_activity) at src/npcmove.cpp:1237 #13 0x000000000132690a in npc::move (this=this@entry=0xdf1ae50) at src/npcmove.cpp:907 ``` This adds a simple check within the function.
RedShakespeare
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May 19, 2020
Update furniture-graves.json
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