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Add subfilters for Jewelry crafting/raw materials #8

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Baertram
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-> The crafting tab inside the normal inventory is too wide now as jewelry trait and jewelry materials were added. The ALL button overlays the text at the left.
Maybe one could combine the "Traits" of weapons, armor and jewelry into one button.

-> The crafting tab inside the normal inventory is too wide now as jewelry trait and jewelry materials were added. The ALL button overlays the text at the left.
Maybe one could combine the "Traits" of weapons, armor and jewelry into one button.
@Randactyl
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Randactyl commented May 22, 2018

looks like there are conflicts on all of these.

You should be able to push directly into this branch without a pull request, if you want to try resolving them manually.

edit: and yeah you can, since you completed two of the four lol

@Baertram
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Still new to github, not sure how to relsove them so I manually copied the whole new files into the editor.
And during this my internet connection broke... :-)

@Baertram
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Wrong

@Baertram Baertram closed this May 22, 2018
@Baertram Baertram deleted the Baertram-patch-1 branch May 22, 2018 00:10
Baertram added a commit to Baertram/AdvancedFilters that referenced this pull request Aug 12, 2019
…and Randactyl#9

Added:
Tooltip to filter combobox if text inside is too long

Fixed:
--Randactyl#8: In dropdown box context menu show "Invert filter: " and the current filter name behind
--Randactyl#9: In dropdown box context menu show, after "Invert filter: %s" was applied, the name of the filter with a <> (unequal) in front so one can directly see it is inverted
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2 participants