Skip to content
This repository has been archived by the owner on Dec 14, 2024. It is now read-only.

Commit

Permalink
Update KarateMan.cs
Browse files Browse the repository at this point in the history
Changed "toggle" to "combo"
  • Loading branch information
fancythedeveloper authored and minenice55 committed May 14, 2024
1 parent 75bee5a commit deb1811
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions Assets/Scripts/Games/KarateMan/KarateMan.cs
Original file line number Diff line number Diff line change
Expand Up @@ -755,7 +755,7 @@ void EntityPreCheck(double beat)
if (flow != null)
{
int fxType = bg == null || flow.beat > bg.beat ? flow["fxType"] : bg["fxType"];
SetGameplayMods(beat, fxType, flow["type"], flow["toggle"]);
SetGameplayMods(beat, fxType, flow["type"], flow["combo"]);
}

// get all entities to later check against eachother to cut out voices
Expand Down Expand Up @@ -1193,4 +1193,4 @@ public void SetFaceExpression(int face)
Joe.SetFaceExpression(face);
}
}
}
}

0 comments on commit deb1811

Please sign in to comment.