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More updates to the README
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jrosebr1 committed Jan 12, 2015
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Expand Up @@ -10,7 +10,7 @@ Translation is the shifting of an image in either the *x* or *y* direction. To t

![Translation equation](docs/images/translation_eq.png?raw=true)

And from there, you woud need to apply the `cv2.warpAffine` function.
And from there, you would need to apply the `cv2.warpAffine` function.

Instead of manually constructing the translation matrix *M* and calling `cv2.warpAffine`, you can simply make a call to the `translate` function of `imutils`.

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