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se5a edited this page Feb 1, 2020
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A fan-made project to recreate a more user-friendly and better optimized version of Aurora, a 4x space sim created by Steve Walmsley. Pulsar4x is developed in C#. The long term goal of the project was originally to reproduce a feature-complete clone of Aurora. However, due to Steve Walmsley picking up development on his own C# version of Aurora, this has started to vear off on its own path, and has become a flexible, moddable aurora-like engine.
How to Compile.
Here are some FAQs.
Here are our current Tasks.
Our current Projects.
Documentation is available on the Wiki.
We track bugs in Issues.
- Discord Server (primary)
- Aurora Subforum
- Gitter Community
- IRC Channel (inactive)
- Enter #Pulsar4x as your Channel.
Also we're recruiting. We need people who:
- Are interested, seriously if you are interested then that is all you really need to know , you can learn the rest "on the job".
- Can code C#, tho any language will do, C# is pretty easy to pick up.
- Can do nice Art (we want to make a pretty UI)
- Can work with JSON (there is a lot of data to be setup, research, names, gases, etc.)
- Want to work on pulsar (seriously this is the important one, even if you don't know anything else YOU CAN LEARN)
Documentation
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Contribution
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Design
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Processes
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Datatypes
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Guides and Resources
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Modding & Json files