Add ShipDesignBlueprint and ported over the remaining ComponentDesigns #282
Annotations
1 error and 10 warnings
Run tests
Process completed with exit code 1.
|
Build:
Pulsar4X/Pulsar4X.OrbitalMath/DataStructures/Vector2.cs#L119
Nullability of type of parameter 'obj' doesn't match overridden member (possibly because of nullability attributes).
|
Build:
Pulsar4X/Pulsar4X.OrbitalMath/DataStructures/Vector3.cs#L244
Nullability of type of parameter 'obj' doesn't match overridden member (possibly because of nullability attributes).
|
Build:
Pulsar4X/Pulsar4X.OrbitalMath/DataStructures/Vector3.cs#L366
Nullability of reference types in type of parameter 'format' of 'string Vector3.ToString(string format, IFormatProvider formatProvider)' doesn't match implicitly implemented member 'string IFormattable.ToString(string? format, IFormatProvider? formatProvider)' (possibly because of nullability attributes).
|
Build:
Pulsar4X/Pulsar4X.OrbitalMath/DataStructures/Vector3.cs#L366
Nullability of reference types in type of parameter 'formatProvider' of 'string Vector3.ToString(string format, IFormatProvider formatProvider)' doesn't match implicitly implemented member 'string IFormattable.ToString(string? format, IFormatProvider? formatProvider)' (possibly because of nullability attributes).
|
Build:
Pulsar4X/Pulsar4X.OrbitalMath/DataStructures/EntityBase.cs#L17
Non-nullable property 'Parent' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build:
Pulsar4X/Pulsar4X.OrbitalMath/OrbitalMath.cs#L1483
Field 'OrbitalMath.Orbit.T' is never assigned to, and will always have its default value 0
|
Build:
Pulsar4X/Pulsar4X.OrbitalMath/OrbitalMath.cs#L1482
Field 'OrbitalMath.Orbit.position' is never assigned to, and will always have its default value
|
Build:
Pulsar4X/GameEngine/Engine/Processors/PulseActionProcessor.cs#L21
Possible null reference argument for parameter 'game' in 'void InterSystemJumpProcessor.JumpOut(Game game, SystemEntityJumpPair jumpPair)'.
|
Build:
Pulsar4X/GameEngine/Engine/Processors/PulseActionProcessor.cs#L22
Possible null reference argument for parameter 'game' in 'void InterSystemJumpProcessor.JumpIn(Game game, SystemEntityJumpPair jumpPair)'.
|
Build:
Pulsar4X/GameEngine/Engine/OrbitMath.cs#L235
Converting null literal or possible null value to non-nullable type.
|
Loading