Releases: Psykotikism/Mutant_Tanks
Releases · Psykotikism/Mutant_Tanks
Mutant Tanks v9.3
Added changes for v9.3 Details can be found in changelog.
Mutant Tanks v9.2
Changed release date
Mutant Tanks v9.1
Changed release date
Mutant Tanks v9.0
Added more changes for v9.0 - Acid ability: Added missing damage scaling for the `Acid Damage` setting. - Bomb ability: Added missing damage scaling for the `Bomb Damage` setting. - Choke ability: Updated the code that fixes the gravity bug. - Fire ability: Added missing damage scaling for the `Fire Damage` setting. - Updated config files.
Mutant Tanks v8.99
v8.99 (#115) * Update README_RU.md * fix ed * Update mutant_tanks.phrases.txt * Added initial changes for v8.92 * Fixed ability cooldowns not being applied * Updated mutant_tanks_signatures.cfg * Fixed client index error from the Fly ability * Added more changes for v8.92 - The bunny hop reward now allows better control with movement keys. - Updated config files. * Added more changes for v8.92 - Warp: Fixed the Tank teleporting inside solid objects. - Warp: Removed non-working code. - Zombie: Removed non-working code. - Removed "Updater" as an optional dependency for the "mt_abilities2.sp" file. * some fixes * Update mutant_tanks.phrases.txt * Added initial changes for v8.95 - Quiet: The ability now silences footsteps. - Yell - Added the `Yell Mode` setting. - Re-added the deafen feature. - Updated config files. - Updated gamedata file. - Updated include file. - Updated updater file. * Added more changes for v8.95 - Changed the minimum value of the `* Damage` setting for several abilities from `1`/`1.0` to `0`/`0.0`. - Updated .md files. - Updated updater file. * Update README_RU.md * update russian translation * Test build for hit reg * Test build for hit reg * Added changes for v8.99 - Fixed array index errors. - Fixed some props being created multiple times and crashing the server. - Fixed cooldowns not being applied properly. - Fixed the config parser not reading specified sections. - Fixed custom config Mutant Tank types not overriding main config Mutant Tank types. - Fixed settings not being read properly for human-controlled infected in competitive modes. - Fixed some incorrect offsets for Linux. - Fixed the `Close Areas Only` setting not working for several abilities. - Clone: Fixed an issue with the ability cloning the same type in some scenarios. - Fragile: Fixed the `Fragile Speed Boost` setting not working. - Track: Fixed the `Combo Speed` setting not overriding the `Track Speed` setting. - Most of Mutant Tanks' features can now be applied to the other special infected. - The mutation continues to adapt to accommodate different strains of the virus... - Mutant Tanks and its sub-plugins now properly support the `[L4D2] Tank Rush 2` plugin. - Added the following target filters to let admins target Mutant Tanks: - `@msmokers` - `@psysmokers` - `@mboomers` - `@psyboomers` - `@mhunters` - `@psyhunters` - `@mspitters` - `@psyspitters` - `@mjockeys` - `@psyjockeys` - `@mchargers` - `@psychargers` - The `@mutants` target filter can now target all types of Mutant Infected. - Players can no longer see healthbars of Mutant Infected through solid objects. - Added the `sm_mt_edit` command to allow admins to temporarily modify settings in-game. - Added signatures for the following functions: - `CBaseAbility::CreateForPlayer` - `CClaw::OnSwingEnd` - `CCSPlayer::State_Transition` - `CTerrorPlayer::BecomeGhost` - `CTerrorPlayer::OnRevived` - `CTerrorPlayer::PlayerZombieAbortControl` - `CTerrorPlayer::SetClass` - `CTerrorWeapon::StartAttackTimer` - `ZombieManager::SpawnBoomer<Vector>` (L4D1) - `ZombieManager::SpawnHunter<Vector>` (L4D1) - `ZombieManager::SpawnSmoker<Vector>` (L4D1) - `ZombieManager::SpawnSpecial<Vector>` (L4D2) - Added signatures and offsets for the following functions: - `CTerrorPlayer::FireBullet` (L4D2) - `CTraceBulletEntityEnumerator::PerformMultiTrace` - Added offsets for the `CBasePlayer::Weapon_ShootPosition` function. - Replaced the `CThrow::ActivateAbility` function with the `CBaseAbility::ActivateAbility` function. - Changed the minimum value of every setting from `0/0.0/0.1/1.0` to `-1/-1.0`. - Use `-1/-1.0` to allow overrides for Mutant Special Infected. - Use `0/0.0` to disable the setting for Mutant Special Infected. - Added the `Ghost Bullets Reward` setting under the `Plugin Settings->Rewards`, `Tank #->Rewards`, and `STEAM_ID->Rewards` sections. - Added the `Boss Effects` setting under the `Tank #->Boss` and `STEAM_ID->Boss` sections. - Added the `Bullet Fix` setting under the `Plugin Settings->General` section. - Added the `Intangible Body` setting under the `Plugin Settings->Enhancements`, `Tank #->Enhancements`, and `STEAM_ID->Enhancements` sections. - Added the `Throw Rock` setting under the `Plugin Settings->Enhancements`, `Tank #->Enhancements`, and `STEAM_ID->Enhancements` sections. - Added the `Rush` section under the `Plugin Settings` section which allows to configure settings for the `Tank Rush 2` mode. - Updated English translations. - Updated Simplified Chinese translations. - Updated Hungarian translations. - Updated Russian translations. - The `MT_OnConfigsLoaded` forward now has two more parameters. - The following natives now each have a second parameter: - `MT_CanTypeSpawn` - `MT_DoesTypeRequireHumans` - `MT_HasChanceToSpawn` - `MT_IsFinaleType` - `MT_IsNonFinaleType` - `MT_IsTypeEnabled` - Added the `Ability Sight` setting for several abilities. - Changed the minimum value of every setting for every ability from `0/0.0/0.1/1.0` to `-1/-1.0`. - Use `-1/-1.0` to allow overrides for Mutant Special Infected. - Use `0/0.0` to disable the setting for Mutant Special Infected. - Added the `Recall` ability. - Absorb: Added the `Absorb Convert Percentage` setting. - Aimless: Added the `Aimless Gunshots` setting. - Ammo - Added the `Ammo Type` setting to add more flexibility. - Increased the maximum limit of the `Ammo Count` setting from `25` to `100`. - Reworked the `Ammo Count` setting to take away a specified amount of ammunition from survivors instead of setting survivors' ammunition to a specified amount. - Bury: Optimized the code for preventing survivors from attacking while buried. - Choke: Optimized the code for preventing survivors from attacking while being choked. - Drop: Added the `Drop Count` setting. - Electric: Added the `Electric Stun Speed` setting. - Ghost: Added the `Ghost Fade Phase` setting. - Gravity: Added the `Gravity Flags` setting. - Hit: Added sound effect. - Hypno - Added the `Hypno Color` setting. - Added the `Hypno View` setting. - Ice: Survivor victims can no longer move or attack while frozen. - Kamikaze: Added the `Kamikaze Mode` setting. - Leech: Added visual effect. - Medic - Added the `Human Rock Cooldown` setting. - Added the `Medic Rock Break` setting. - Added the `Medic Rock Chance` setting. - Added the `Medic Rock Cooldown` setting. - Necro: Added visual and sound effects. - Omni: Added visual and sound effects. - Pimp: Added visual effect. - Pyro: Added the `Pyro Fire Divisor` setting. - Respawn: Added sound effect. - Restart: Added visual and sound effects. - Rocket: Added the `Rocket Mode` setting. - Shield: Added the `Shield Convert Percentage` setting. - Smash: Added the `Smash Mode` setting. - Smite: Added the `Smite Mode` setting. - Splash: Added visual effect. - Undead - The Tank now gets extinguished and has the vomit effect removed when its health resets. - Added sound effect. - Updated config files. - Updated gamedata file. - Updated include file. - Updated translation files. - Updated updater file. --------- Co-authored-by: Blueberryy <[email protected]>
Mutant Tanks v8.98
Merge pull request #111 from Psykotikism/v8.98 v8.98
Mutant Tanks v8.97
Fixed broken reward
Mutant Tanks v8.96
Fixed occasional invalid entity errors
Mutant Tanks v8.95
Updated updater file
Mutant Tanks v8.94
v8.94 (#105) * Added initial changes for v8.94 - Fixed the `* Cooldown` setting for several abilities. - The `Ghost Duration` setting can be substituted by the `Combo Duration` setting when combined with other abilities. - The `Ghost Fade Delay` setting can no longer be substituted by the `Combo Duration` setting when combined with other abilities. - The `Ghost Fade Rate` setting can no longer be substituted by the `Combo Interval` setting when combined with other abilities. - God: Added the `Human Duration` setting. - Gravity: Added the `Human Duration` setting. - Heal: Added the `Heal Duration` setting. - Jump: Added the `Human Duration` setting. - Laser: Added the `Human Duration` setting. - Lightning: Added the `Human Duration` setting. - Medic: Added the `Medic Duration` setting. - Meteor: Added the `Human Duration` setting. - Necro: Added the `Necro Duration` setting. - Omni: Added the `Human Duration` setting. - Panic: Added the `Panic Duration` setting. - Pyro: Added the `Human Duration` setting. - Regen: Added the `Regen Duration` setting. - Rock: Added the `Human Duration` setting. - Shield: Added the `Shield Duration` setting. - Spam: Added the `Human Duration` setting. - Splash: Added the `Splash Duration` setting. - Splatter: Added the `Splatter Duration` setting. - Warp: Added the `Warp Duration` setting. - Yell: Added the `Human Duration` setting. - Zombie: Added the `Zombie Duration` setting. - Updated config files. - Updated include file. - Updated updater file. * Revert "Added initial changes for v8.94" This reverts commit 24240402afa33838472ec8f4991b30837d596233. * Added initial changes for v8.94 - Fixed the `* Cooldown` setting for several abilities. - Absorb: Added the `Human Duration` setting. - Car: Added the `Human Duration` setting. - Cloud: Added the `Cloud Duration` setting. - Fast: Added the `Human Duration` setting. - Fly: Added the `Human Duration` setting. - Fragile: Added the `Human Duration` setting. - Ghost - Added the `Ghost Duration` setting. - The `Ghost Duration` setting can be substituted by the `Combo Duration` setting when combined with other abilities. - The `Ghost Fade Delay` setting can no longer be substituted by the `Combo Duration` setting when combined with other abilities. - The `Ghost Fade Rate` setting can no longer be substituted by the `Combo Interval` setting when combined with other abilities. - God: Added the `Human Duration` setting. - Gravity: Added the `Human Duration` setting. - Heal: Added the `Heal Duration` setting. - Jump: Added the `Human Duration` setting. - Laser: Added the `Human Duration` setting. - Lightning: Added the `Human Duration` setting. - Medic: Added the `Medic Duration` setting. - Meteor: Added the `Human Duration` setting. - Necro: Added the `Necro Duration` setting. - Omni: Added the `Human Duration` setting. - Panic: Added the `Panic Duration` setting. - Pyro: Added the `Human Duration` setting. - Regen: Added the `Regen Duration` setting. - Rock: Added the `Human Duration` setting. - Shield: Added the `Shield Duration` setting. - Spam: Added the `Human Duration` setting. - Splash: Added the `Splash Duration` setting. - Splatter: Added the `Splatter Duration` setting. - Warp: Added the `Warp Duration` setting. - Yell: Added the `Human Duration` setting. - Zombie: Added the `Zombie Duration` setting. - Updated config files. - Updated include file. - Updated updater file. * Added more changes for v8.94 - Jump: Fixed the Tank's periodical and sporadic jumping not ending properly. - Spam: Fixed the ability not shooting any rocks. * Updated config files * Added more changes for v8.94 - Changed the minimum value of the `Human Duration` setting for several abilities from `1` to `0`. - Absorb: Changed the minimum value of the `Absorb Duration` setting from `1` to `0`. - Car: Changed the minimum value of the `Car Duration` setting from `1` to `0`. - Fast: Changed the minimum value of the `Fast Duration` setting from `1` to `0`. - Fly: Changed the minimum value of the `Fly Duration` setting from `1` to `0`. - Fragile: Changed the minimum value of the `Fragile Duration` setting from `1` to `0`. - God: Changed the minimum value of the `God Duration` setting from `1` to `0`. - Gravity: Changed the minimum value of the `Gravity Duration` setting from `1` to `0`. - Jump: Changed the minimum value of the `Jump Duration` setting from `1` to `0`. - Laser: Changed the minimum value of the `Laser Duration` setting from `1` to `0`. - Lightning: Changed the minimum value of the `Lightning Duration` setting from `1` to `0`. - Meteor: Changed the minimum value of the `Meteor Duration` setting from `1` to `0`. - Omni: Changed the minimum value of the `Omni Duration` setting from `1` to `0`. - Pyro: Changed the minimum value of the `Pyro Duration` setting from `1` to `0`. - Rock: Changed the minimum value of the `Rock Duration` setting from `1` to `0`. - Spam: Changed the minimum value of the `Spam Duration` setting from `1` to `0`. - Yell: Changed the minimum value of the `Yell Duration` setting from `1` to `0`. * Added more changes for v8.94 - Yell - Added the `Yell Damage` setting. - Added the `Yell Interval` setting. - Added the `Yell Pitch` setting. - Removed the deafen feature. - Updated gamedata file. * Updated CHANGELOG.md * Updated INFORMATION.md * Updated README.md * Updated README_RU.md * Updated updater file * Updated .md files * Added more changes for v8.94 - Quiet: Added the `Quiet Filter` setting. - Updated config files. - Updated updater file. * Updated repo - Removed cvar config file from the package. - Removed compiled plugin binaries from the package. - Updated .md files. - Updater updater file to force-download source code files. * Added more changes for v8.94 - `SourceMod 1.11.0.6880` or higher is now required. - Switch to `DispatchKeyValueInt` stock. - Removed unnecessary/redundant code.