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New two hooks PrePlayerCommand and PostPlayerCommand #2960
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The overload executes the CommandArgs you want.
If there are already two |
You can get the command you need using Although yes, you're right. It was inappropriate to include this example in the description of my changes. |
Then how about marking the old hook (PlayerCommand) as obsolete? |
@sgkoishi Is everything correct now? |
TShockAPI/Hooks/PlayerHooks.cs
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/// <summary> | ||
/// Is the command executed. | ||
/// </summary> | ||
public bool Handled { get; } |
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this class should inherit from HandledEventArgs
instead of redefining Handled
TShockAPI/Hooks/PlayerHooks.cs
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@@ -341,8 +389,29 @@ public static class PlayerHooks | |||
/// <summary> | |||
/// Fired by players when using a command. | |||
/// </summary> | |||
[Obsolete("There is an alternative to PlayerHooks.PrePlayerCommand")] |
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The obsolete message says PlayerCommand
is an alternative, rather than use PrePlayerCommand
Co-authored-by: Arthri <[email protected]>
Co-authored-by: Arthri <[email protected]>
There is a hook
PlayerHooks.PlayerCommand
which is called before using a command. In my personal opinion, this hook is obsolete because it could be used before calling a command (cmd.Run
inHandleCommand
). This would make it easier to work with commands because you wouldn't have to look for a command that might not exist inCommands.ChatCommands
. That's why I added thePlayerHooks.PrePlayerCommand
hook.Also, the
PlayerCommand
hook does not implement the ability to handle commands after they are used, so I added thePostPlayerCommand
hook.If you would like to add "invisible" commands, which can be done with PlayerCommand, we already have a similar alternative (TSPlayer.AwaitingResponse).
Now some examples of how to use hooks: