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FluidX3D v2.2 (velocity voxelization)

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@ProjectPhysX ProjectPhysX released this 20 Jan 08:57
· 232 commits to master since this release

Velocity voxelization update:

  • simulation of moving/rotating geometry is now possible, here is a demo
    • added option to voxelize moving/rotating geometry on GPU, with automatic velocity initialization for each grid point based on center of rotation, linear velocity and rotational velocity
    • cells that are converted from solid->fluid during re-voxelization now have their DDFs properly initialized
    • added option to not auto-scale mesh during read_stl(...), with negative size parameter
  • added kernel for solid boundary rendering with marching-cubes