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Ensure u-turn exists in intersection view #6376

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Sep 27, 2022
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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -59,6 +59,7 @@
- ADDED: Support snapping to multiple ways at an input location. [#5953](https://github.com/Project-OSRM/osrm-backend/pull/5953)
- FIXED: Fix snapping target locations to ways used in turn restrictions. [#6339](https://github.com/Project-OSRM/osrm-backend/pull/6339)
- ADDED: Support OSM traffic signal directions. [#6153](https://github.com/Project-OSRM/osrm-backend/pull/6153)
- FIXED: Ensure u-turn exists in intersection view. [#6376](https://github.com/Project-OSRM/osrm-backend/pull/6376)
- Profile:
- CHANGED: Bicycle surface speeds [#6212](https://github.com/Project-OSRM/osrm-backend/pull/6212)

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31 changes: 31 additions & 0 deletions features/foot/intersection.feature
Original file line number Diff line number Diff line change
@@ -0,0 +1,31 @@
@routing @foot
Feature: Foot - Intersections

Background:
Given the profile "foot"
Given a grid size of 2 meters

# https://github.com/Project-OSRM/osrm-backend/issues/6218
Scenario: Foot - Handles non-planar intersections
Given the node map

"""
f
|
a
|
b---c---d
|
e
"""

And the ways
| nodes | highway | foot | layer |
| ac | footway | yes | 0 |
| bc | footway | yes | 0 |
| cd | footway | yes | 0 |
| cef | footway | yes | 1 |

When I route I should get
| from | to | route |
| a | d | ac,cd,cd |
26 changes: 22 additions & 4 deletions src/extractor/intersection/intersection_analysis.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -617,12 +617,13 @@ IntersectionView convertToIntersectionView(const util::NodeBasedDynamicGraph &gr
std::vector<IntersectionViewDataWithAngle> pre_intersection_view;
IntersectionViewData uturn{{SPECIAL_EDGEID, 0., 0., 0.}, false, 0.};
std::size_t allowed_uturns_number = 0;

const auto is_uturn = [](const auto angle) {
return std::fabs(angle) < std::numeric_limits<double>::epsilon();
};

for (const auto &outgoing_edge : outgoing_edges)
{
const auto is_uturn = [](const auto angle) {
return std::fabs(angle) < std::numeric_limits<double>::epsilon();
};

const auto edge_it = findEdge(edge_geometries, outgoing_edge.edge);
const auto is_merged = merged_edges.count(outgoing_edge.edge) != 0;
const auto is_turn_allowed = intersection::isTurnAllowed(graph,
Expand Down Expand Up @@ -678,6 +679,7 @@ IntersectionView convertToIntersectionView(const util::NodeBasedDynamicGraph &gr
BOOST_ASSERT(uturn.eid != SPECIAL_EDGEID);
if (uturn.entry_allowed || allowed_uturns_number == 0)
{ // Add the true U-turn if it is allowed or no other U-turns found
BOOST_ASSERT(uturn.angle == 0.);
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@mjjbell mjjbell Sep 25, 2022

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angle is the perceived angle between the incoming and outgoing edges at the intersection. It can differ from the real angle because it does smart stuff like look further ahead down the road to understand where we're actually heading.

For the u-turn incoming/outgoing pair along the same edge, any changes in angle will always match, so the difference remains 0.. This is the important assumption that by adding it here guarantees we always have a 0° turn in the intersection view.

pre_intersection_view.insert(pre_intersection_view.begin(), {uturn, 0});
}

Expand Down Expand Up @@ -706,6 +708,22 @@ IntersectionView convertToIntersectionView(const util::NodeBasedDynamicGraph &gr
}
}

auto no_uturn = std::none_of(pre_intersection_view.begin(),
pre_intersection_view.end(),
[&is_uturn](const IntersectionViewDataWithAngle &road) {
return is_uturn(road.first.angle);
});
// After all of this, if we now don't have a u-turn, let's add one to the intersection.
// This is a hack to fix the triggered assertion ( see:
// https://github.com/Project-OSRM/osrm-backend/issues/6218 ). Ideally we would fix this more
// robustly, but this will require overhauling all of the intersection logic.
if (no_uturn)
{
BOOST_ASSERT(!uturn.entry_allowed && allowed_uturns_number > 0);
BOOST_ASSERT(uturn.angle == 0.);
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Same comment as above. The other assertion is because we only manually insert here if we didn't above.

pre_intersection_view.insert(pre_intersection_view.begin(), {uturn, 0});
}

// Copy intersection view data
IntersectionView intersection_view;
intersection_view.reserve(pre_intersection_view.size());
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