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Weekly Changelog 2024-11-18 to 2024-11-25
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dseguin committed Nov 25, 2024
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Expand Up @@ -186,6 +186,10 @@ No lit cigs in inventory anymore, only in hands or in mouth
Assign bodysuit_lycra a fallback sprite
Safe crackers guess combinations more accurately
Fleeing NPCs will now attack player that got too close
Increase helicopter autotravel speed
items with POST_UP use_action can be put up on walls
Items salvaged from cutting will now be placed in vehicle, if you're cutting them in vehicle
tile layering supports item variants


## Content:
Expand Down Expand Up @@ -392,6 +396,12 @@ Make field stone a bit more common, which can now also be turned into rocks. Plu
Allow Motorbike Battery Appliances
Allow using a heavy training dummy where a light one will suffice
Buckwheat can no longer be foraged but may still be found where seeds spawn
Walls now have a chance of having graffiti on them
Houses sometimes have alarms
The walls of most buildings vary more
New scenario: Moonlit Night
Added chokeberries and spicebush
Wildlife foods adjust morale


## Interface:
Expand Down Expand Up @@ -511,6 +521,11 @@ Crafting GUI Search: cancel the search with ESC
use the monospaced font for the ascii art on the end screen
Increased available space for skills chapter in description tab of character creation menu
ImGui inherits theme colors
Sidebar widget to show faction territory
Revert horizontal separator color back to dark gray
shorten `memorize` hint in crafting GUI search
some little improvements to the AIM drop menu
Allow fine user customization of ImGui colors


## Mods:
Expand Down Expand Up @@ -833,6 +848,18 @@ Make the cryptid mission assigning less likely to hang
Aftershock: Disable portal storms in Exoplanet
Martial Mastery: Add three new defensive perks.
[Magiclysm] Fix demonic possession causing starvation penalties
[Xedra Evolved] More Ierde powers
Add more Lilin traits and features
Reviewed Magiclysm Monsters and added proficiency families and weakpoints when missing.
Allow Lilin to drain ruach while under the effects of NO_SPELLCASTING
[MoM] Add the PATIENT MOSAIC research room to skyscraper lab
[MoM] Parameterize PHAVIAN skyscraper lab
[MoM] Add the Gamma Sterilization photokinetic power
[Magiclysm] Fix soul afterburner granting infinite moves
[MoM] Update creature mindsight to be variable, apply to Eater
[Xedra Evolved] Add Lilit ruach gauge using custom variable functionality
[Magiclysm] Add the mana-shackled challenge trait
[Xedra Evolved] Arvore Cleanup


## Balance:
Expand Down Expand Up @@ -950,6 +977,15 @@ Nerf atlatls, a lot.
Martial arts manuals spawn in libraries and houses
Lower Stream Item Spawns
Audit Lead Acid Batteries breaks_into
Add missing longest_side
Mining solid rock now results in a lot more rock and very rarely, you can find a bit of limestone while digging in soil
No Hope: Reduce spawn chance of broken cyborgs in bionic basements
Food price scales with freshness
Aftershock: Reduce spawn chance of broken cyborgs in bionic basements
Dry stone walls now need to be climbed over
Change spear techniques from impaling strike to penetrating strike
Changed Survivor Hood Materials and Added Filtration to Cowls
Rework faction camp mission travel calculations


## Bugfixes:
Expand Down Expand Up @@ -1288,6 +1324,28 @@ Fix duplicate an in exterminatron description
[Xedra Evolved] Add dinomod check for lilit kcal drain
remove debug message in add_profession_items()
Fix nunez bullet trailer appearing out of nowhere
[Xedra Evolved] Gracken can't learn dream magick either
Enable Other Anvils for Isherwood Quest
Fix mining using a pickaxe always causes an error
Rural church no longer spawns water heaters in walls
Resolve Milling Issues/Errors
NECC mapgen wrong symbol fix
Evac shelter no longer has dirt walls
Fix camp expansion recipes not being available
drying_rate test displays weather, clears map
Decreased volume of pillows but made them a little bit heavier
fix archery_damage_test CI occasional failure
Fix `bio_blindfold` not working correctly after a save & load cycle
Make wood axe usable for great axe proficiency practice instead of hand axe proficiency practice
Don't run item::on_pickup when the item is wielded
Autodrive doesn't stop due to driving over sludge etc
better margin of error for test shot_custom_damage_type
Fix format mismatches in tripoint item vars
Fix crashing in CURSES without ASCII title art
Fix penetrating strike
ALLOWS_TALONS is about talons for feet, not for hands
Fix headlamp to accept medium batteries akin to a flashlight
Toggle bionics/deactivate mutations causes bonus stats ignored until next turn


## Performance:
Expand Down Expand Up @@ -1325,6 +1383,8 @@ Backport Don't unnecessarily copy items in a tight loop in get_uncraft_component
Reduce unnecessary/duplicate checks for dangerous tiles
Cache the absolute map square position of the first submap
Cache mutation trait flags
Cache item info for crafting GUI full-text search
Vehicles are slightly more efficient


## Infrastructure:
Expand Down Expand Up @@ -1425,6 +1485,12 @@ Roof palette has more built-in nests
obsolete unused generic NPC classes
abstractify basic walls
u_/npc_forget_recipe can use categories and subcategories in place of individual ids
Add std::string wrappers for ImGui::InputText* methods
Adds a guide to the development process
Allow variable objects and math expressions to be used as widget variables
fill_ter accepts parameters
Merge commits from 0-H-Branch into master and update appstream file
Traps can directly trigger EoCs as their action

## Build:
Support Mac arm64 build
Expand All @@ -1451,6 +1517,8 @@ Fix CMake build after adding freetype
Fixes broken Windows build due to missing ImGui Freetype-related files and map::get_field function deletion
Fixed broken Android build due to missing FreeType library
Allow the game to build on OSX
Fix mac builds post freetype dependency addition
Add imgui_stdlib to CMake


## I18N and A11Y:
Expand All @@ -1472,6 +1540,9 @@ Obsolete strings now have a comment with an explanation
Make Portugal Portugues appear in Options
[AFS] Add NO_I18N/PREFIX_XL
[Magiclysm] NO_I18N, dont extract monster/fake spells
[Xedra Evolved] NO_I18N, dont extract monster/fake spells
Restructure the template file
[MoM] Dont extract monster/fake spells/effects for translation


# 0.G (Gaiman)
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