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Bugfix/debug fixes #218
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Bugfix/debug fixes #218
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kudav
reviewed
Jan 17, 2024
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When trying to run a simulation, I get an error on line 351 of beams3d_physics mod (floating point invalid operation). I addressed a similar issue in fdfde23 by enforcing s>=0 in the orbit following, but not sure if this is what we want.
kudav
approved these changes
Jan 17, 2024
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These bugfixes essentially fix issues associated with runtime errors when compiling with the Intel compilers. The fixes are mostly related to BEASM3D but will proably propagate to FIELDLINES and STELLOPT. Essentially these fixes help patch runtime errors which Intel throws when
-check all
is used. Most of the errors had to do with divide by zero type issues where the result of the divide by zero was throw away anyway. There is a change in wall_mod which could slow down the generation of accelerated walls but otherwise most of the fixes speed up the code if anything. A bug inbeams3d_diagnostic.f90
related to usingREAL
instead ofREAL(rprec)
was also addressed. This should close #193.