Socket.IO-client for Swift. Supports ws/wss/polling connections and binary. For socket.io 1.0+ and Swift 1.1.
For Swift 1.2 use the 1.2 branch.
- Copy the SwiftIO folder into your Xcode project!
Create Podfile
and add pod 'Socket.IO-Client-Swift'
:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
use_frameworks!
pod 'Socket.IO-Client-Swift', '~> 1.1'
Install pods:
$ pod install
Import in your swift file:
import Socket_IO_Client_Swift
init(socketURL: String, opts:[String: AnyObject]? = nil)
- Constructs a new client for the given URL. opts can be omitted (will use default values. See example)
Methods
socket.on(name:String, callback:((data:NSArray?, ack:AckEmitter?) -> Void))
- Adds a handler for an event. Items are passed by an array.ack
can be used to send an ack when one is requested. See example.socket.onAny(callback:((event:String, items:AnyObject?)) -> Void)
- Adds a handler for all events. It will be called on any received event.socket.emit(event:String, args:AnyObject...)
- Sends a message. Can send multiple args.socket.emitObjc(event:String, args:[AnyObject])
-emit
for Objective-Csocket.emitWithAck(event:String, args:AnyObject...) -> SocketAckHandler
- Sends a message that requests an acknowledgement from the server. Returns a SocketAckHandler which you can use to add an onAck handler. See example.socket.emitWithAckObjc(event:String, _ args:[AnyObject]) -> SocketAckHandler
-emitWithAck
for Objective-C.socket.connect()
- Establishes a connection to the server. A "connect" event is fired upon successful connection.socket.connectWithParams(params:[String: AnyObject])
- Establishes a connection to the server passing the specified params. A "connect" event is fired upon successful connection.socket.close()
- Closes the socket. Once a socket is closed it should not be reopened.
connect
- Emitted when on a successful connection.disconnect
- Emitted when the connection is closed.error
- Emitted if the websocket encounters an error.reconnect
- Emitted when the connection is starting to reconnect.reconnectAttempt
- Emitted when attempting to reconnect.
// opts can be omitted, will use default values
let socket = SocketIOClient(socketURL: "https://localhost:8080", opts: [
"reconnects": true, // default true
"reconnectAttempts": 5, // default -1 (infinite tries)
"reconnectWait": 5, // default 10
"nsp": "swift", // connects to the specified namespace. Default is /
"forcePolling": true // if true, the socket will only use XHR polling, default is false (polling/WebSockets)
])
// Called on every event
socket.onAny {println("got event: \($0.event) with items \($0.items)")}
// Socket Events
socket.on("connect") {data, ack in
println("socket connected")
// Sending messages
socket.emit("testEcho")
socket.emit("testObject", [
"data": true
])
// Sending multiple items per message
socket.emit("multTest", [1], 1.4, 1, "true",
true, ["test": "foo"], "bar")
}
// Requesting acks, and responding to acks
socket.on("ackEvent") {data, ack in
if let str = data?[0] as? String {
println("Got ackEvent")
}
// data is an array
if let int = data?[1] as? Int {
println("Got int")
}
socket.emitWithAck("ackTest", "test").onAck {data in
println(data?[0])
}
ack?("Got your event", "dude")
}
socket.on("jsonTest") {data, ack in
if let json = data?[0] as? NSDictionary {
println(json["test"]!) // foo bar
}
}
// Connecting
socket.connect()
SocketIOClient* socket = [[SocketIOClient alloc] initWithSocketURL:@"localhost:8080" opts:nil];
[socket on: @"connect" callback: ^(NSArray* data, void (^ack)(NSArray*)) {
NSLog(@"connected");
[socket emitObjc:@"echo" :@[@"echo test"]];
[[socket emitWithAckObjc:@"ackack" :@[@"test"]] onAck:^(NSArray* data) {
NSLog(@"Got data");
}];
}];
A more detailed example can be found here
MIT