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Make Tall Prairie Grass only placeable on BlockTag Dirt to be the sam…
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…e as normal prairie grass

Signed-off-by: Joseph T. McQuigg <[email protected]>
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JT122406 committed Aug 8, 2024
1 parent 45c5db0 commit 5ca8e2d
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1 change: 1 addition & 0 deletions CHANGELOG.md
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@@ -1,5 +1,6 @@
# 1.0.7-Beta
- Fix some leaves having incorrect drops and not dropping leaves when sheared
- Make Tall Prairie Grass only placeable on BlockTag Dirt to be the same as normal prairie grass

# 1.0.6-Beta
- Fix Skyris Hanging Sign Textures being swapped
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Expand Up @@ -212,7 +212,7 @@ public class BWGBlocks {
public static final PottedBlock WHITE_PUFFBALL = createPottedVariantWithoutItem("white_puffball", WhitePuffballBlock::new);

/** Grasses */
public static final Supplier<DoublePlantBlock> TALL_PRAIRIE_GRASS = registerBlockItem("tall_prairie_grass", () -> new DoublePlantBlock(BlockBehaviour.Properties.copy(Blocks.TALL_GRASS).mapColor(MapColor.COLOR_GREEN)));
public static final Supplier<DoublePlantBlock> TALL_PRAIRIE_GRASS = registerBlockItem("tall_prairie_grass", () -> new BWGDoublePlantBlock(BlockBehaviour.Properties.copy(Blocks.TALL_GRASS).mapColor(MapColor.COLOR_GREEN), BlockTags.DIRT));
public static final Supplier<BoneMealGrassBlock> PRAIRIE_GRASS = registerBlockItem("prairie_grass", () -> new BoneMealGrassBlock(BlockBehaviour.Properties.copy(Blocks.GRASS), TALL_PRAIRIE_GRASS, BlockTags.DIRT));
public static final Supplier<DoublePlantBlock> TALL_BEACH_GRASS = registerBlockItem("tall_beach_grass", () -> new BWGDoublePlantBlock(BlockBehaviour.Properties.copy(Blocks.TALL_GRASS).mapColor(MapColor.COLOR_GREEN), BlockTags.SAND));
public static final Supplier<BoneMealGrassBlock> BEACH_GRASS = registerBlockItem("beach_grass", () -> new BoneMealGrassBlock(BlockBehaviour.Properties.copy(Blocks.GRASS), TALL_BEACH_GRASS, BlockTags.SAND));
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