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Added new boxart following the pre-release folder structure #152

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merged 5 commits into from
Nov 5, 2024

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E1ite007
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@E1ite007 E1ite007 commented Oct 22, 2024

Description

Following #130 and with #135 efforts, I created this new database following the newer folder structure.

Motivation and Context

Adding compatibility for the newest rolling pre-release.

How Has This Been Tested?

Screenshots

Types of changes

  • Improvement (non-breaking change that adds a new feature)
  • Bug fix (fixes an issue)
  • Breaking change (breaking change)
  • Documentation Improvement
  • Config and build (change in the configuration and build system, has no impact on code or features)

Checklist:

  • My code follows the code style of this project.
  • My change requires a change to the documentation.
  • I have updated the documentation accordingly.
  • I have added tests to cover my changes.
  • All new and existing tests passed.

Signed-off-by: E1ite007 [email protected]

Summary by CodeRabbit

  • New Features

    • Introduced a "GamePak sprites" section with guidelines for using N64 GamePak sprites.
    • Added a "Compatibility mode" subsection detailing deprecated filename support.
    • Included a "Sounds" subsection listing sound effects and their licenses.
    • Provided a link to a boxart pack that adheres to the new structure.
  • Documentation

    • Enhanced readability with formatting updates and additional examples.

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Walkthrough

The pull request updates the README.md file for the N64 Flashcart Menu project by adding new sections and subsections. A section on "GamePak sprites" has been introduced, detailing usage instructions and directory structure for boxart sprites. The "Experimental features" section now includes a "Compatibility mode" subsection, addressing deprecated filename support. Additionally, a new "Sounds" subsection lists sound effects used in the project. Minor formatting improvements have also been made for better readability.

Changes

File Change Summary
README.md Added "GamePak sprites" section with usage instructions and directory structure; expanded "Experimental features" with "Compatibility mode"; added "Sounds" subsection listing sound effects; included link to boxart pack; made minor formatting improvements.

Possibly related PRs

  • Optimize boxart image load #130: The changes in this PR enhance the loading performance of boxart images and include updates to the README.md that specify the directory structure for boxart images, which directly relates to the organization and usage of boxart as discussed in the main PR.

Suggested labels

enhancement

Poem

🐰 In the land of sprites and games,
A README blooms with new names.
Boxart and sounds, all aligned,
With clear paths for us to find.
Hop along, let’s play today,
With every change, we leap and sway! 🎮✨


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Actionable comments posted: 20

🧹 Outside diff range and nitpick comments (41)
src/menu/actions.h (1)

14-14: LGTM! Consider adding a brief documentation comment.

The addition of the actions_init function declaration looks good and follows the existing code structure. To improve code readability and maintainability, consider adding a brief documentation comment for this new function.

Here's a suggested improvement:

+/**
+ * @brief Initialize the action system
+ */
void actions_init (void);

This comment provides a quick overview of the function's purpose, which can be helpful for other developers working on the project.

src/menu/sound.h (5)

13-13: LGTM: New SOUND_SFX_CHANNEL macro

The addition of a separate channel for sound effects is a good design choice, allowing for independent control of different audio types.

Consider adding a brief comment explaining the purpose of this channel, e.g.:

// Channel dedicated to menu sound effects
#define SOUND_SFX_CHANNEL           (2)

15-21: LGTM: New sound_effect_t enum

The addition of the sound_effect_t enum is a good way to represent different sound effects in a type-safe manner. The names are descriptive and consistent.

Consider adding a brief comment describing the purpose of this enum, e.g.:

/**
 * Enumeration of available sound effects for menu interactions.
 */
typedef enum {
    SFX_CURSOR,
    SFX_ERROR,
    SFX_ENTER,
    SFX_EXIT,
    SFX_SETTING,
} sound_effect_t;

26-27: LGTM: New sound effect initialization and control functions

The addition of sound_init_sfx and sound_use_sfx functions provides necessary control over the sound effects system.

Consider adding brief documentation comments for these functions, e.g.:

/**
 * Initialize the sound effects system.
 */
void sound_init_sfx (void);

/**
 * Enable or disable sound effects.
 * @param enable True to enable sound effects, false to disable.
 */
void sound_use_sfx(bool enable);

28-28: LGTM: New sound_play_effect function

The addition of the sound_play_effect function provides a clear interface for playing sound effects using the new sound_effect_t enum.

Consider adding a brief documentation comment for this function, e.g.:

/**
 * Play a specified sound effect.
 * @param sfx The sound effect to play.
 */
void sound_play_effect(sound_effect_t sfx);

Line range hint 1-33: Summary: Comprehensive enhancement of sound functionality

The changes to sound.h significantly improve the sound system by adding support for sound effects. The additions include:

  1. A new sound effects channel
  2. An enum for different types of sound effects
  3. Functions for initializing, controlling, and playing sound effects

These changes align well with the PR objectives and should enhance the user experience by providing auditory feedback during menu interactions.

Consider creating a separate header file for sound effect-related definitions if the sound system grows more complex in the future. This would help maintain a clear separation of concerns between general sound functionality and sound effects.

src/menu/views/flashcart_info.c (1)

27-31: LGTM: FIXME comment for future enhancements.

The FIXME comment clearly outlines planned improvements for displaying flashcart information. This is good practice for documenting future work.

Would you like me to create a GitHub issue to track the implementation of these enhancements (displaying cart type, firmware version, and supported features)?

src/menu/views/error.c (1)

8-8: LGTM: Sound effect for exit action

The addition of the exit sound effect enhances user feedback when transitioning back to the browser mode. This is consistent with similar changes in other files.

Consider moving the sound_play_effect call before changing next_mode for consistency with other view transitions:

-    menu->next_mode = MENU_MODE_BROWSER;
-    sound_play_effect(SFX_EXIT);
+    sound_play_effect(SFX_EXIT);
+    menu->next_mode = MENU_MODE_BROWSER;
src/menu/views/rtc.c (2)

22-22: LGTM: Sound effect for back action.

The addition of the sound effect for the back action enhances user feedback, which is consistent with the PR objectives.

For consistency, consider moving the sound_play_effect call before changing the next_mode:

 if (menu->actions.back) {
+    sound_play_effect(SFX_EXIT);
     menu->next_mode = MENU_MODE_BROWSER;
-    sound_play_effect(SFX_EXIT);
 }

This ensures the sound is played before any potential state changes, which is a common pattern in user interface programming.


39-39: LGTM: Enhanced user instructions.

The modification to the user instructions improves clarity by providing an alternative method for setting the date and time. This change enhances the user experience and aligns with the PR objectives.

To further improve clarity, consider rephrasing the instruction slightly:

-        "application and set via USB or a game that uses it.\n\n"
+        "application via USB, or use a compatible game to set the date and time.\n\n"

This rephrasing makes it clearer that both the PC application and compatible games are methods for setting the date and time.

src/menu/views/credits.c (1)

16-16: LGTM: Sound effect for exit action.

The addition of the exit sound effect enhances user feedback. Consider adding error handling for the sound_play_effect call to ensure robustness.

You might want to add error handling:

-        sound_play_effect(SFX_EXIT);
+        if (sound_play_effect(SFX_EXIT) != SOUND_OK) {
+            // Log error or handle failure
+        }
src/menu/views/system_info.c (1)

32-32: LGTM: Sound effect for exit action

The addition of sound_play_effect(SFX_EXIT); when the back action is triggered is a good enhancement to the user experience. It provides auditory feedback when exiting the menu, which aligns with the PR objectives.

Consider adding error handling for the sound_play_effect call. For example:

if (sound_play_effect(SFX_EXIT) != 0) {
    // Log error or handle failure
}

This would make the code more robust in case of sound playback failures.

src/menu/settings.c (2)

42-42: LGTM: Sound setting moved to standard features

The sound_enabled setting is now correctly loaded from the main "menu" section, consistent with its transition from a beta feature to a standard one.

Consider adding a comment to explain the transition from beta to standard feature, for better code documentation:

+    // Sound is now a standard feature, no longer in beta
     settings->sound_enabled = mini_get_bool(ini, "menu", "sound_enabled", init.sound_enabled);

58-61: LGTM: Sound setting saving aligned with loading logic

The sound_enabled setting is now correctly saved to the main "menu" section, consistent with the loading logic.

Consider adding a comment to explain the transition from beta to standard feature, similar to the loading function:

+    // Sound is now a standard feature, no longer in beta
     mini_set_bool(ini, "menu", "sound_enabled", settings->sound_enabled);

     /* Beta feature flags, they should not save until production ready! */
     // mini_set_bool(ini, "menu_beta_flag", "bgm_enabled", settings->bgm_enabled);
     // mini_set_bool(ini, "menu_beta_flag", "rumble_enabled", settings->rumble_enabled);
docs/00_getting_started_sd.md (3)

3-6: Great addition of SC64-specific information.

The new subsection for SC64 flashcarts provides clear and concise information about supported file systems and recommended cluster size. This improves the document's usefulness for users with different flashcart types.

Consider changing the heading level from h4 to h3 for consistency with the document structure:

-#### SC64
+### SC64
🧰 Tools
🪛 Markdownlint

4-4: Expected: h3; Actual: h4
Heading levels should only increment by one level at a time

(MD001, heading-increment)


12-16: Excellent addition of general flashcart information.

The new subsection for other supported flashcarts provides clear recommendations for file system and cluster size. This complements the SC64-specific information and improves the document's overall usefulness.

Consider changing the heading level from h4 to h3 for consistency with the document structure:

-#### Other supported flashcarts
+### Other supported flashcarts

1-16: Excellent restructuring of the setup instructions.

The reorganization of the "First time setup of SD card" section greatly improves the clarity and usefulness of the document. By providing specific instructions for different flashcart types, you've made the setup process more straightforward for users.

To further enhance readability, consider adding a brief introduction before the flashcart-specific subsections. For example:

## First time setup of SD card

Using your PC, insert the SD card and ensure it is formatted for compatibility with your flashcart. Follow the instructions below based on your flashcart type:

### SC64
...

### Other supported flashcarts
...
🧰 Tools
🪛 Markdownlint

4-4: Expected: h3; Actual: h4
Heading levels should only increment by one level at a time

(MD001, heading-increment)

src/flashcart/flashcart.h (1)

32-33: LGTM! Consider updating documentation.

The addition of FLASHCART_FEATURE_AUTO_CIC and FLASHCART_FEATURE_AUTO_REGION to the flashcart_features_t enum is appropriate and aligns with the PR objectives of improving compatibility with the latest "rolling pre-release" version. Adding these at the end of the enum is a good practice as it preserves existing value assignments.

Consider updating the documentation (possibly in a separate PR) to explain these new features and their implications for flashcart functionality.

.github/workflows/build.yml (2)

80-81: Approved: Improved rolling release configuration

The changes to the "Upload rolling release" job are well-aligned with the PR objectives. The consistent tag naming and the addition of make_latest: true will improve the rolling release process.

Consider adding a comment explaining the purpose of the make_latest: true parameter for better maintainability:

make_latest: true  # Marks this as the latest release on GitHub

94-97: Approved: Enhanced pre-release configuration

The modifications to the "Upload dev rolling release" job significantly improve the clarity and consistency of the pre-release process. The updated name, description, and tag are more descriptive and align well with the PR objectives.

For consistency with the main release job, consider enclosing the tag_name in single quotes:

tag_name: 'rolling_pre-release'
src/menu/views/file_info.c (2)

16-17: LGTM: Updated file extension arrays

The changes to controller_pak_extensions and emulator_extensions improve the file type detection capabilities, aligning with the PR objectives. The new extensions cover a wider range of file types, enhancing compatibility.

Consider adding a comment above each array to briefly explain the purpose of these extensions, improving code readability and maintainability.


54-54: LGTM: Added sound effect for back action

The addition of the sound effect enhances user feedback during menu navigation, consistent with changes in other parts of the project.

Consider extracting the sound effect calls into a separate function in a utility file to maintain consistency across different views and improve code reusability.

src/menu/views/load_emulator.c (1)

4-4: LGTM! Consider adding error handling for sound playback.

The addition of the sound effect when exiting the load emulator view enhances the user experience by providing audio feedback. This change is consistent with similar modifications in other parts of the menu system.

Consider adding error handling for the sound_play_effect call to gracefully handle potential failures in sound playback. For example:

if (sound_play_effect(SFX_EXIT) != SOUND_OK) {
    // Log error or handle gracefully
}

This assumes that sound_play_effect returns a status code. If it doesn't, you may want to consider modifying the function to do so for better error handling across the application.

Also applies to: 40-41

src/menu/views/text_viewer.c (3)

6-6: LGTM! Consider organizing includes.

The addition of the sound header is appropriate for the new sound functionality. However, consider grouping related includes together for better organization.

You might want to move this line next to other UI-related includes for better code organization:

 #include "../components/constants.h"
 #include "../fonts.h"
+#include "../sound.h"
 #include "utils/utils.h"
 #include "views.h"
-#include "../sound.h"

59-59: LGTM! Consider adding sound effects for other actions.

The addition of the exit sound effect is a good improvement for user feedback. Well placed just before the menu mode change.

Consider adding sound effects for other actions in this function, such as scrolling, to provide consistent audio feedback throughout the interface. For example:

 } else if (text) {
     if (menu->actions.go_up) {
         perform_vertical_scroll(menu->actions.go_fast ? -10 : -1);
+        sound_play_effect(SFX_SCROLL);
     } else if (menu->actions.go_down) {
         perform_vertical_scroll(menu->actions.go_fast ? 10 : 1);
+        sound_play_effect(SFX_SCROLL);
     }
 }

Line range hint 1-185: Overall, good improvements to user feedback.

The changes in this file enhance the text viewer by adding sound feedback for the exit action. This is a positive step towards improving the user experience. The core functionality of the text viewer remains intact, and the additions are well-integrated into the existing structure.

As you continue to enhance the menu system with audio feedback, consider creating a centralized sound management system if not already in place. This could include:

  1. A sound configuration file for easy customization of effects.
  2. A sound manager class or module to handle playing effects, managing volume, etc.
  3. Consistent naming conventions for sound effects across the codebase.

This approach would make it easier to maintain and extend audio features in the future.

src/menu/views/music_player.c (1)

Line range hint 1-165: Consider future refactoring for improved modularity

While the current implementation is functional and well-structured, consider the following suggestions for future improvements:

  1. Separation of Concerns: The process function currently handles UI logic, error handling, and audio control. Consider splitting these responsibilities into separate functions or modules for better maintainability.

  2. Error Handling: The error handling is consistent, but it's repeated in multiple places. Consider creating a dedicated error handling function to reduce code duplication.

  3. Constants: Move magic numbers like SEEK_SECONDS and SEEK_SECONDS_FAST to a separate constants file or enum for easier maintenance and reusability across the project.

  4. Localization: If not already implemented elsewhere, consider preparing the user-facing strings for localization to support multiple languages in the future.

These suggestions are not critical for the current PR but could enhance the code quality and maintainability in future iterations.

Makefile (1)

107-109: LGTM: Audio conversion rule added

The new rule for generating .wav64 files is well-defined and consistent with the Makefile's style. The use of compression (--wav-compress 1) is noted.

Consider adding a comment explaining the chosen compression level and its implications on audio quality or file size. This would be helpful for future maintenance.

README.md (2)

52-93: LGTM: Comprehensive GamePak sprites documentation.

The new section on GamePak sprites is well-detailed and provides clear instructions for users. It covers supported dimensions, file naming conventions, and directory structure effectively. The inclusion of a deprecated compatibility mode with appropriate warnings is helpful for users transitioning to the new system.

Consider adding a brief note at the beginning of this section to explain the purpose of GamePak sprites for new users who might not be familiar with the concept. For example:

### GamePak sprites
GamePak sprites are visual representations of N64 game cartridges, enhancing the menu's visual appeal by displaying game box art. To use N64 `GamePak` sprites, place `PNG` files within the `sd:/menu/boxart/` folder.

127-131: LGTM: Sound effects attribution added.

The new "Sounds" section under "Open source software and licenses used" is a valuable addition, ensuring proper attribution for the sound effects used in the project. This demonstrates good open-source practices and license compliance.

To improve consistency and readability, consider using a bullet point list format similar to the other software listed in this section. For example:

## Sounds
* [Cursor sound](https://pixabay.com/en/sound-effects/click-buttons-ui-menu-sounds-effects-button-7-203601/) by Skyscraper_seven (Free to use)
* [Actions (Enter, back) sound](https://pixabay.com/en/sound-effects/menu-button-user-interface-pack-190041/) by Liecio (Free to use)
* [Error sound](https://pixabay.com/en/sound-effects/error-call-to-attention-129258/) by Universfield (Free to use)

All sound effects are licensed under the [Pixabay License](https://pixabay.com/en/service/license-summary/).

This format would be more consistent with the rest of the section and make it easier for readers to scan the information.

src/menu/components/constants.h (2)

76-85: LGTM! Consider adding a comment for consistency.

The new constants for 64DD box art dimensions and maximum box art sizes are well-defined and align with the PR objective. They will be useful for supporting different box art formats and layout calculations.

For consistency with other constants in this file, consider adding a brief comment above BOXART_WIDTH_MAX and BOXART_HEIGHT_MAX to explain their purpose.

 #define BOXART_HEIGHT_DD                (112)

+/** @brief The maximum width for box art across all formats. */
 #define BOXART_WIDTH_MAX                (158)
+/** @brief The maximum height for box art across all formats. */
 #define BOXART_HEIGHT_MAX               (158)

96-99: LGTM! Consider adjusting comment formatting for consistency.

The new constants for 64DD box art positions (BOXART_X_DD and BOXART_Y_DD) are well-defined and properly use the newly added 64DD-specific dimensions. This completes the support for different box art formats, aligning with the PR objective.

For consistency with other comments in this file, consider removing the period at the end of each comment.

-/** @brief The box art position on the X axis for 64DD caratules.*/
+/** @brief The box art position on the X axis for 64DD caratules */
 #define BOXART_X_DD                     (VISIBLE_AREA_X1 - BOXART_WIDTH_DD - 23)
-/** @brief The box art position on the Y axis for 64DD caratules. */
+/** @brief The box art position on the Y axis for 64DD caratules */
 #define BOXART_Y_DD                     (LAYOUT_ACTIONS_SEPARATOR_Y - BOXART_HEIGHT_DD - 24)
src/flashcart/64drive/64drive.c (1)

78-79: LGTM! Consider updating documentation.

The addition of FLASHCART_FEATURE_AUTO_CIC and FLASHCART_FEATURE_AUTO_REGION to the d64_has_feature function is correct and aligns with the PR objectives. These changes indicate that the 64drive flashcart now supports automatic CIC and region detection.

Consider updating the project documentation to reflect these new features and their implications for users and developers.

src/menu/views/browser.c (2)

307-313: LGTM: Navigation sound effects

The addition of sound effects for up and down navigation enhances user feedback. However, consider a minor optimization:

To reduce code duplication, you could move the sound_play_effect(SFX_CURSOR); call outside the if-else block:

 if (menu->actions.go_up) {
     menu->browser.selected -= scroll_speed;
     if (menu->browser.selected < 0) {
         menu->browser.selected = 0;
     }
-    sound_play_effect(SFX_CURSOR);
 } else if (menu->actions.go_down) {
     menu->browser.selected += scroll_speed;
     if (menu->browser.selected >= menu->browser.entries) {
         menu->browser.selected = menu->browser.entries - 1;
     }
-    sound_play_effect(SFX_CURSOR);
 }
+sound_play_effect(SFX_CURSOR);

This change would play the sound effect for both up and down navigation while reducing code duplication.


357-360: LGTM: Context menu sound effects

The addition of SFX_SETTING sound effects when showing context menus is appropriate and consistent. However, consider a minor optimization:

To reduce code duplication, you could create a helper function for showing context menus with sound:

static void show_context_menu_with_sound(component_context_menu_t *menu) {
    component_context_menu_show(menu);
    sound_play_effect(SFX_SETTING);
}

Then use it like this:

-component_context_menu_show(&entry_context_menu);
-sound_play_effect(SFX_SETTING);
+show_context_menu_with_sound(&entry_context_menu);

-component_context_menu_show(&settings_context_menu);
-sound_play_effect(SFX_SETTING);
+show_context_menu_with_sound(&settings_context_menu);

This change would encapsulate the show and sound logic, making it easier to maintain and extend in the future.

src/menu/sound.c (1)

53-60: Simplify sound_use_sfx function

The function can be simplified by directly assigning the state parameter to sfx_enabled.

Apply this diff to simplify the code:

 void sound_use_sfx(bool state) {
-    if (state) {
-        sfx_enabled = true;
-    }
-    else {
-        sfx_enabled = false;
-    }
+    sfx_enabled = state;
 }
src/menu/components/boxart.c (1)

108-108: Address the TODO: Implement default image return

A TODO comment at line 108 indicates that a default image should be returned when no specific boxart is found. Implementing this will enhance the user experience by providing a fallback image.

Would you like assistance in implementing the default image return functionality?

src/menu/views/load_rom.c (1)

240-246: Clean up formatting in the display output

The use of multiple \n characters may affect readability and maintainability. Consider reducing the number of newlines and aligning the text properly.

Apply this diff to improve the formatting:

-                "Description:\n None.\n\n\n\n\n\n\n\n"
+                "Description: None.\n\n"
src/flashcart/sc64/sc64.c (1)

Line range hint 442-442: Address the TODO: Support loading multiple disks

There is a TODO comment at line 442 indicating that support for loading multiple disks is pending in the sc64_load_64dd_disk function. Implementing this feature would enhance functionality for users who need to handle multiple disks.

Would you like assistance in implementing this feature? I can help generate the necessary code or open a GitHub issue to track this task.

src/menu/views/settings_editor.c (2)

140-149: Clarify which settings require a flashcart reboot

Only "PAL60 Mode" is marked with an asterisk to indicate it requires a reboot. If other settings also require a reboot, ensure they are marked consistently. If "PAL60 Mode" is the only one, consider rephrasing the note for clarity.


48-51: Implement or remove the 'Restore Defaults' functionality

The 'Restore Defaults' function is commented out with a FIXME note. To maintain codebase cleanliness and functionality, consider implementing this feature or removing the commented code.

Would you like assistance in implementing the 'Restore Defaults' feature or creating a GitHub issue to track this task?

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📥 Commits

Files that changed from the base of the PR and between 49ea127 and d7b445e.

⛔ Files ignored due to path filters (5)
  • assets/back.wav is excluded by !**/*.wav
  • assets/cursorsound.wav is excluded by !**/*.wav
  • assets/enter.wav is excluded by !**/*.wav
  • assets/error.wav is excluded by !**/*.wav
  • assets/settings.wav is excluded by !**/*.wav
📒 Files selected for processing (35)
  • .github/workflows/build.yml (2 hunks)
  • Makefile (1 hunks)
  • README.md (3 hunks)
  • docs/00_getting_started_sd.md (1 hunks)
  • libdragon (1 hunks)
  • src/flashcart/64drive/64drive.c (1 hunks)
  • src/flashcart/flashcart.h (1 hunks)
  • src/flashcart/sc64/sc64.c (1 hunks)
  • src/libs/miniz (1 hunks)
  • src/menu/actions.c (3 hunks)
  • src/menu/actions.h (1 hunks)
  • src/menu/components.h (2 hunks)
  • src/menu/components/background.c (1 hunks)
  • src/menu/components/boxart.c (3 hunks)
  • src/menu/components/constants.h (1 hunks)
  • src/menu/components/context_menu.c (3 hunks)
  • src/menu/menu.c (6 hunks)
  • src/menu/menu_state.h (1 hunks)
  • src/menu/settings.c (3 hunks)
  • src/menu/sound.c (2 hunks)
  • src/menu/sound.h (1 hunks)
  • src/menu/views/browser.c (3 hunks)
  • src/menu/views/credits.c (2 hunks)
  • src/menu/views/error.c (2 hunks)
  • src/menu/views/file_info.c (4 hunks)
  • src/menu/views/flashcart_info.c (2 hunks)
  • src/menu/views/image_viewer.c (3 hunks)
  • src/menu/views/load_disk.c (6 hunks)
  • src/menu/views/load_emulator.c (2 hunks)
  • src/menu/views/load_rom.c (5 hunks)
  • src/menu/views/music_player.c (1 hunks)
  • src/menu/views/rtc.c (3 hunks)
  • src/menu/views/settings_editor.c (3 hunks)
  • src/menu/views/system_info.c (2 hunks)
  • src/menu/views/text_viewer.c (2 hunks)
✅ Files skipped from review due to trivial changes (2)
  • libdragon
  • src/libs/miniz
🧰 Additional context used
🪛 Markdownlint
docs/00_getting_started_sd.md

4-4: Expected: h3; Actual: h4
Heading levels should only increment by one level at a time

(MD001, heading-increment)

🪛 cppcheck
src/menu/components/boxart.c

[error] 73-73: Buffer is accessed out of bounds

(bufferAccessOutOfBounds)

🔇 Additional comments (64)
src/menu/sound.h (1)

10-10: LGTM: Addition of <stdbool.h> header

The inclusion of <stdbool.h> is appropriate for using boolean types in C. This addition supports the new function sound_use_sfx(bool).

src/menu/views/flashcart_info.c (4)

2-2: LGTM: Sound header inclusion.

The addition of the sound header file aligns with the PR objectives and is consistent with similar changes in other files.


8-8: LGTM: Exit sound effect added.

The addition of the exit sound effect enhances user feedback and is consistent with similar changes in other files.


22-24: LGTM: User feedback message added.

The addition of the message "This feature is not yet supported." provides clear feedback to users about the current state of the flashcart information feature. This aligns with good UX practices and the PR objectives.


Line range hint 1-62: Overall changes look good.

The modifications to flashcart_info.c align well with the PR objectives. The addition of sound effects, user feedback message, and documentation for future improvements enhance the functionality and user experience of the flashcart information view. These changes are consistent with similar enhancements across other files in the project.

src/menu/views/error.c (3)

2-2: LGTM: Sound header inclusion

The addition of the sound header is appropriate for implementing the new sound effects, aligning with the PR objectives.


Line range hint 1-56: Overall assessment: Changes improve user experience

The modifications to this file successfully integrate sound effects for error handling and mode transitions, aligning with the PR objectives. The changes are non-breaking and enhance the user experience through auditory feedback. The implementation is consistent with similar changes in other files mentioned in the AI summary.


53-53: LGTM: Sound effect for error notification

The addition of the error sound effect enhances user feedback when an error message is displayed. This aligns well with the PR objectives.

To verify the function signature change mentioned in the AI summary:

✅ Verification successful

LGTM: Sound effect for error notification

The addition of the error sound effect enhances user feedback when an error message is displayed. This aligns well with the PR objectives.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the function signature change for menu_show_error

# Test: Check if the function signature has changed
rg -n "void menu_show_error\s*\([^)]*\)" src/menu/views/error.c

# Test: Check if there are any other calls to menu_show_error in the codebase
rg -n "menu_show_error\s*\(" --type c

Length of output: 3757

src/menu/views/rtc.c (2)

2-2: LGTM: Sound header inclusion.

The addition of the sound.h header is consistent with the new sound effect functionality introduced in this file.


Line range hint 1-70: Overall assessment: Improvements align with PR objectives.

The changes in this file successfully implement sound feedback and enhance user instructions, which align well with the PR objectives. The additions improve the user experience without introducing any breaking changes.

src/menu/views/credits.c (2)

2-2: LGTM: Sound header inclusion.

The addition of the sound header is appropriate for implementing sound effects in this view.


Line range hint 1-78: Summary: Effective integration of sound feedback.

The changes in this file successfully integrate sound feedback for the exit action in the credits view. This enhancement aligns well with the PR objectives and improves user interaction. The modifications are minimal, focused, and consistent with similar changes in other files of the project.

src/menu/menu_state.h (1)

88-88: Approved, but needs clarification and documentation.

The addition of the lz_context boolean field to the actions structure is structurally sound and maintains backwards compatibility. However, a few points need to be addressed:

  1. Please clarify the purpose of lz_context. What does "lz" stand for, and in what context is this action used?
  2. Consider adding a brief comment above this field to document its purpose and usage.
  3. Ensure that this new field is properly initialized and handled in other parts of the codebase, particularly in src/menu/actions.c as mentioned in the AI summary.

To verify the proper usage of this new field, please run the following script:

✅ Verification successful

Verification Successful: lz_context is Properly Initialized and Utilized.

The lz_context boolean field has been correctly initialized in actions.c and is appropriately utilized in load_rom.c. No issues were found regarding its implementation and usage across the codebase.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for the initialization and usage of lz_context in other files

# Check for initialization in actions.c
echo "Checking for initialization in actions.c:"
rg -A 5 "menu->actions.lz_context\s*=\s*(true|false)" src/menu/actions.c

# Check for usage of lz_context in other files
echo "Checking for usage of lz_context in other files:"
rg "lz_context" src --type c --type cpp --type h

Length of output: 803

src/menu/views/system_info.c (2)

3-3: LGTM: Sound header inclusion

The addition of the "../sound.h" header is appropriate for implementing the new sound effect functionality. This change aligns with the PR objectives to enhance the user experience with auditory feedback.


Line range hint 1-94: Summary: Sound effect enhancement successfully implemented

The changes to this file effectively implement sound feedback for the exit action in the system info view. These modifications:

  1. Properly include the necessary sound header.
  2. Add appropriate sound effect playback when exiting the menu.

These changes align well with the PR objectives of enhancing user experience and are consistent with similar modifications in other files. The core functionality of the system info view remains intact while adding this new feature.

src/menu/settings.c (2)

16-16: LGTM: Sound enabled by default

Initializing sound_enabled to true is a good default setting, improving user experience out of the box.


Line range hint 1-68: Overall: Sound feature successfully transitioned to standard

The changes in this file effectively move the sound feature from beta to a standard feature. The modifications are consistent throughout the file, updating both the loading and saving logic. This transition aligns well with the PR objectives and the changes in other files related to sound functionality.

A few suggestions for improvement:

  1. Consider adding comments to explain the transition from beta to standard feature for better code documentation.
  2. Ensure that any related documentation is updated to reflect this change in the sound feature's status.

To ensure consistency across the codebase, please run the following script:

✅ Verification successful

Verification Successful: Sound Feature Transition Confirmed

The sound feature has been successfully transitioned from beta to standard. There are no remaining beta references, and sound_enabled is consistently initialized and utilized across the codebase.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify that sound-related settings are consistently handled as standard features

# Test 1: Check for any remaining references to sound as a beta feature
echo "Checking for remaining beta references to sound:"
rg -i "beta.*sound|sound.*beta" --type c

# Test 2: Verify that sound_enabled is consistently initialized
echo "Checking sound_enabled initialization:"
rg "sound_enabled\s*=\s*(true|false)" --type c

# Test 3: Check for consistent usage of "menu" section for sound settings
echo "Checking sound settings in 'menu' section:"
rg 'mini_(get|set)_bool.*"menu".*"sound_enabled"' --type c

Length of output: 705

docs/00_getting_started_sd.md (1)

1-16: Changes align well with PR objectives and summary.

The modifications to this document effectively address the goal of improving documentation and enhancing compatibility with the latest "rolling pre-release" version. The more detailed setup instructions for different flashcart types are a valuable addition that aligns with the PR objectives and the AI-generated summary.

🧰 Tools
🪛 Markdownlint

4-4: Expected: h3; Actual: h4
Heading levels should only increment by one level at a time

(MD001, heading-increment)

src/menu/components.h (2)

14-47: Well-structured enumeration for file image types.

The new file_image_type_t enumeration is well-defined and properly documented. It covers various image types for boxart and GamePak, which aligns with the PR objectives. The inclusion of IMAGE_TYPE_END is a good practice for iteration and bounds checking.


102-102: Approved function signature change with a suggestion for verification.

The modification to component_boxart_init by adding the current_image_view parameter is consistent with the new file_image_type_t enumeration and aligns with the PR objectives.

Please ensure that all calls to this function throughout the codebase have been updated to include the new parameter. Run the following script to verify the function usage:

✅ Verification successful

Function calls verification successful.

All instances of component_boxart_init have been updated to include the current_image_view parameter.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify all function calls to `component_boxart_init` match the new signature.

# Test: Search for the function usage. Expect: Only occurrences of the new signature.
rg -A 5 $'component_boxart_init'

Length of output: 1644

src/menu/views/image_viewer.c (4)

2-2: LGTM: Sound header inclusion.

The addition of the sound.h header is appropriate for introducing sound effect functionality to the image viewer.


44-44: LGTM: Sound effect for back action.

The addition of sound_play_effect(SFX_EXIT) provides appropriate auditory feedback when the user navigates back, enhancing the user experience.


53-53: LGTM: Sound effect for enter action.

The addition of sound_play_effect(SFX_ENTER) provides appropriate auditory feedback when the user confirms a selection, enhancing the user experience.


Line range hint 1-138: Overall assessment: Sound integration enhances user experience.

The changes to this file consistently implement sound effects for user interactions, providing valuable auditory feedback. The additions are well-placed and do not introduce any logical errors or inconsistencies. This enhancement aligns well with the PR objectives of improving functionality and user experience.

.github/workflows/build.yml (1)

Line range hint 80-97: Summary: Improved release management workflow

The changes to both the "Upload rolling release" and "Upload dev rolling release" jobs significantly enhance the project's release management process. These modifications align well with the PR objectives, improving compatibility with the latest "rolling pre-release" version and maintaining a clear distinction between main releases and pre-releases.

Key improvements:

  1. Consistent and descriptive tag naming
  2. Clear labeling of pre-releases
  3. Explicit targeting of the develop branch for pre-releases
  4. Marking the main rolling release as the latest release on GitHub

These changes will contribute to a more organized and user-friendly release process, benefiting both developers and end-users of the N64 Flashcart Menu project.

src/menu/views/file_info.c (3)

2-2: LGTM: Sound header inclusion

The addition of the sound header is appropriate for the new sound effect functionality introduced in this file.


42-45: LGTM: Updated file type formatting

The changes in the format_file_type function accurately reflect the updates made to the file extension arrays. The new return strings provide more precise descriptions of the file types, improving user information.


Line range hint 1-124: Overall assessment: Changes improve functionality and user experience

The modifications in this file enhance file type detection capabilities, improve user feedback through sound effects, and align well with the PR objectives. The changes are consistent and well-implemented.

Key improvements:

  1. Updated file extension arrays for better compatibility
  2. More accurate file type descriptions
  3. Added sound effect for improved user interaction

Consider the minor suggestions for further enhancements, but overall, these changes are a positive addition to the project.

src/menu/components/context_menu.c (4)

3-3: LGTM: Sound header inclusion

The addition of the sound.h header is appropriate for integrating sound effects into the context menu functionality.


45-45: LGTM: Sound effects for navigation actions

The addition of sound effects for 'back' (SFX_EXIT) and 'enter' (SFX_ENTER) actions enhances user feedback. The placement and choice of effects are appropriate.

Also applies to: 56-56


62-62: LGTM: Sound effects for cursor movement

The addition of sound effects (SFX_CURSOR) for both 'go_up' and 'go_down' actions is consistent and appropriate. This enhances the user's auditory feedback during menu navigation.

Also applies to: 68-68


Line range hint 1-138: Overall: Excellent enhancement of user experience

The changes in this file successfully integrate sound effects into the context menu functionality, providing valuable auditory feedback for user actions. The modifications are consistent, non-breaking, and align well with the PR objectives of improving functionality and compatibility with the latest pre-release version.

Key points:

  1. Appropriate inclusion of the sound header.
  2. Consistent implementation of sound effects for navigation and selection actions.
  3. Maintained existing control flow and error handling.

These changes will significantly enhance the user experience of the N64 Flashcart Menu.

src/menu/views/music_player.c (1)

45-45: Excellent addition of sound effects for user feedback!

The introduction of sound effects for the exit and enter actions enhances the user experience by providing auditory feedback. This change aligns well with the PR objectives and is consistent with similar enhancements in other parts of the menu system.

The placement of these effects is logical and doesn't interfere with the existing error handling or control flow. Good job on improving the interactivity of the music player interface!

Also applies to: 51-51

Makefile (4)

80-85: LGTM: Sound files addition

The new SOUNDS variable is well-structured and aligns with the PR objectives. The sound file names are descriptive and follow a consistent naming convention.


93-94: LGTM: Filesystem update for sound files

The FILESYSTEM variable has been correctly updated to include the new sound files, converting them to the .wav64 format. This change is consistent with the addition of the SOUNDS variable and ensures proper integration of the sound files into the project's filesystem.


98-98: Please clarify the font range changes

The MKFONT_FLAGS for FiraMonoBold.font64 have been modified, changing the second range from 20-1FF to 20-7F and adding a new range 80-1FF. Could you please explain the rationale behind these changes? It's important to understand how this might affect the available characters in the font and if there are any implications for text rendering in the project.


80-109: Overall assessment: Sound integration looks good

The Makefile changes successfully integrate the new sound functionality into the build process. The additions are consistent with the project's structure and coding style. The only point requiring clarification is the font range modification, which may have implications for text rendering.

Please address the query about the font range changes. Once that's clarified, these Makefile updates appear ready for merging.

src/menu/views/load_disk.c (8)

4-4: LGTM: Sound header inclusion

The addition of the sound header file is consistent with the PR objectives to enhance user feedback through sound effects. This change aligns well with similar updates in other files.


10-10: LGTM: Boxart variable addition

The introduction of the boxart variable aligns with the PR objectives to incorporate new boxart functionality. This addition will enhance the visual feedback in the load disk view.


39-42: LGTM: Sound effect integration

The addition of sound effects for user interactions (entering options and going back) enhances the user experience and provides better feedback. This change is consistent with the PR objectives and similar updates in other files.


96-97: LGTM: Boxart drawing integration

The addition of the component_boxart_draw(boxart) call enhances the visual feedback by displaying the boxart when appropriate. This change aligns well with the PR objectives to introduce new boxart functionality.


154-156: LGTM: Deinit function for resource management

The addition of the deinit function ensures proper cleanup of the boxart resource. This is a good practice for memory management and prevents potential memory leaks when transitioning away from the load disk view.


172-173: LGTM: Boxart initialization

The addition of component_boxart_init call in the view_load_disk_init function properly initializes the boxart component. This change is consistent with the usage of boxart in the draw function and aligns with the PR objectives.


185-188: LGTM: Resource cleanup on view transition

The addition of the deinit() call when transitioning away from the load disk view ensures proper cleanup of resources. This change complements the earlier addition of the deinit function and promotes good resource management practices.


Line range hint 1-188: Overall assessment: Excellent enhancements to user feedback

The changes in this file successfully implement the objectives of the PR by introducing boxart functionality and enhancing user feedback through sound effects. The modifications are well-integrated, maintain code consistency, and follow good practices for resource management. These improvements will likely enhance the user experience of the N64 Flashcart Menu.

src/menu/components/background.c (3)

108-108: Simplified rectangle filling logic.

The rectangle filling call has been simplified to use the full dimensions of the image. This change makes the code more straightforward and easier to understand while maintaining the functionality of darkening the entire image.


112-114: Optimized variable calculation placement.

The calculation of image_center_x and image_center_y has been moved to after the darkening process. This change potentially improves performance slightly by avoiding unnecessary calculations if the function returns early. The new position is still appropriate as it precedes the use of these variables in the display list preparation.


Line range hint 1-214: Summary of changes in background.c

The modifications in this file focus on the prepare_background function, simplifying the rectangle filling logic and optimizing variable calculations. These changes improve code readability and potentially offer a slight performance boost. The core functionality remains intact, aligning with the PR objectives of non-breaking improvements.

No additional tests or documentation updates are required for these changes. The modifications enhance the code quality without introducing new features or altering existing behavior.

README.md (2)

28-29: LGTM: Sound effects addition documented.

The mention of menu sound effects is a good addition to the README, consistent with the recent enhancements to the project.


Line range hint 1-131: Overall README changes look great!

The updates to the README.md file are comprehensive and well-structured. They effectively document the new features (GamePak sprites and sound effects) while maintaining consistency with the existing documentation style. The additions provide valuable information for users and contributors, enhancing the overall project documentation.

Great job on keeping the documentation up-to-date with the recent changes!

src/menu/components/constants.h (2)

91-94: LGTM! Well-defined constants for Japanese box art positioning.

The new constants for Japanese box art positions (BOXART_X_JP and BOXART_Y_JP) are well-defined and properly documented. They use existing layout constants for calculations, ensuring consistency with the overall layout. This addition aligns with the PR objective of supporting different box art formats and following the pre-release folder structure.


76-99: Summary: Excellent additions supporting different box art formats

The new constants added in this file provide comprehensive support for different box art formats (standard, Japanese, and 64DD) in terms of dimensions and positioning. These changes align well with the PR objective of following the pre-release folder structure and enhancing compatibility with the latest "rolling pre-release" version.

The constants are well-named, properly documented, and use existing layout constants for calculations, ensuring consistency with the overall design. These additions will greatly improve the flexibility and maintainability of the box art rendering system.

Great job on implementing these changes!

src/menu/views/browser.c (4)

9-9: LGTM: Sound header inclusion

The addition of the sound.h header is appropriate for integrating sound effects in this file.


319-319: LGTM: Entry selection sound effect

The addition of the SFX_ENTER sound effect when selecting or entering an item is well-placed and enhances user feedback.


354-354: LGTM: Directory exit sound effect

The addition of the SFX_EXIT sound effect when navigating back to the previous directory is well-placed and improves the user experience.


Line range hint 1-460: Overall assessment: Sound integration enhances user experience

The changes in this file successfully integrate sound effects into the browser view, providing valuable auditory feedback for user actions such as navigation, selection, and menu interactions. These additions significantly enhance the user experience and make the interface more engaging and responsive.

The sound effect placements are logically sound and consistent throughout the file. The suggested optimizations, if implemented, would further improve code maintainability without affecting functionality.

Great job on this enhancement!

src/menu/sound.c (1)

11-11: Verify the impact of increasing NUM_CHANNELS from 2 to 3

The number of audio channels has been increased. Please ensure that this change is compatible with other parts of the codebase that rely on the number of channels, to prevent any unintended side effects.

src/menu/actions.c (3)

24-24: Properly resetting lz_context in actions_clear

Good job including menu->actions.lz_context = false; in the actions_clear function to ensure the new action is reset properly.


110-111: Adding handling for L and Z buttons

Great addition of handling for pressed.l and pressed.z to set menu->actions.lz_context = true;.


116-121: Ensure actions_init is called to initialize rumble settings

The new actions_init function initializes the rumble settings for all joystick ports. Please ensure that this function is called during the application's initialization phase so that the rumble feature is properly set up.

Consider checking where actions_init() should be called in the codebase to ensure it is properly integrated.

src/menu/menu.c (3)

94-94: Verify that sound settings are loaded before use

Ensure that menu->settings.sound_enabled is properly initialized by settings_load(&menu->settings); before calling sound_use_sfx(menu->settings.sound_enabled);. If the settings fail to load, this might lead to unexpected behavior.


117-117: Confirm that display_close() is called after all display operations

Ensure that display_close(); is called only after all graphics and display operations are complete to prevent any access to closed resources.


127-127: Ensure proper deinitialization of flashcart resources

Verify that flashcart_deinit(); correctly frees all allocated resources and cleans up any state to prevent memory leaks or undefined behavior upon subsequent initializations.

src/flashcart/sc64/sc64.c (1)

257-258: Addition of new features is correctly implemented

The inclusion of FLASHCART_FEATURE_AUTO_CIC and FLASHCART_FEATURE_AUTO_REGION in the sc64_has_feature function correctly indicates support for these features in the SC64 flashcart.

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@Polprzewodnikowy Polprzewodnikowy changed the base branch from main to develop October 22, 2024 12:17
@networkfusion
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Looking at the content of the zip, I am not sure why you have also included the ABCD.png files in the A/B/C/D/ folder... if they are a failback, they should be in the root boxart folder?!

@E1ite007
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E1ite007 commented Oct 24, 2024

Looking at the content of the zip, I am not sure why you have also included the ABCD.png files in the A/B/C/D/ folder... if they are a failback, they should be in the root boxart folder?!

Huh, didn't noticed it. Fixed it and followed your advice, and added the failback in the root boxart folder.
It can be checked at the same link as before.

@networkfusion
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@coderabbitai resolve and full review

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coderabbitai bot commented Oct 25, 2024

@networkfusion: I will resolve all previous comments and conduct a full review of the changes.

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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (3)
README.md (3)

Line range hint 41-63: Documentation enhancement suggestions for GamePak sprites section.

The documentation is clear and well-structured. Consider adding these details for completeness:

  • Specify supported PNG format details (color depth, transparency support)
  • Clarify if the directory structure is case-sensitive (e.g., whether N/G/E/E is equivalent to n/g/e/e)

Line range hint 78-92: Consider adding a migration guide for deprecated compatibility mode.

While the deprecated status is clear, users would benefit from:

  • A step-by-step guide for migrating from the old to the new structure
  • A script or tool recommendation for automated migration

Line range hint 144-148: Enhance sound effects documentation.

Consider adding:

  • Supported sound file formats and specifications
  • Expected location of sound files in the project structure
  • File naming conventions
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📥 Commits

Files that changed from the base of the PR and between f65b345 and 2d59b41.

📒 Files selected for processing (1)
  • README.md (1 hunks)
🔇 Additional comments (2)
README.md (2)

73-74: Consider hosting boxart pack in a more permanent location.

Google Drive links can become inaccessible over time. Consider:

  • Hosting the boxart pack in a more permanent location (e.g., GitHub releases)
  • Adding information about the pack's size and content count
  • Including a checksum for verification

Line range hint 1-148: Documentation changes look good overall!

The changes effectively document the new boxart structure and maintain good organization throughout the README. The additions are clear, well-structured, and provide valuable information for users.

@networkfusion networkfusion merged commit e8c16a7 into Polprzewodnikowy:develop Nov 5, 2024
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@coderabbitai coderabbitai bot mentioned this pull request Nov 11, 2024
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2 participants