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# Ignore any N64 ROM | ||
**/*.n64 | ||
**/*.v64 | ||
**/*.z64 | ||
**/*.z64 |
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## First time setup of SD card | ||
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Using your PC, insert the SD card and ensure it is formatted for compatibility with your flashcart (*FAT32 and EXFAT are fully supported on the SC64*). | ||
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- Download the latest `sc64menu.n64` (assuming you are using an *sc64*) file from the [releases](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/) page, then put it in the root directory of your SD card. | ||
- Create a folder in the root of your SD card called `menu`. | ||
- Place your ROMs on the SD Card, in any folder (**except for `menu`**). | ||
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### Emulator support | ||
Emulators should be added to the `/menu/emulators` directory on the SD card. | ||
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Menu currently supports the following emulators and associated ROM file names: | ||
- **NES**: [neon64v2](https://github.com/hcs64/neon64v2/releases) by *hcs64* - `neon64bu.rom` | ||
- **SNES**: [sodium64](https://github.com/Hydr8gon/sodium64/releases) by *Hydr8gon* - `sodium64.z64` | ||
- **Game Boy** / **GB Color**: [gb64](https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html) by *lambertjamesd* - `gb.v64` / `gbc.v64` ("Download Emulator" button) | ||
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### 64DD disk support | ||
For the ability to load and run 64DD disk images, you need to place the required 64DD IPL dumps in the `/menu/64ddipl` folder on the SD card. | ||
For more details, follow [this guide on the 64dd.org website](https://64dd.org/tutorial_sc64.html). | ||
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#### So what would the layout of the SD Card look like? | ||
```plaintext | ||
SD:\ | ||
│ | ||
├── sc64menu.n64 | ||
│ | ||
│ | ||
├── menu\ | ||
│ │ | ||
│ │ | ||
│ ├── 64ddipl\ | ||
│ │ ├── NDDE0.n64 | ||
│ │ ├── NDDJ2.n64 | ||
│ │ └── NDXJ0.n64 | ||
│ │ | ||
│ └── emulators | ||
│ ├── neon64bu.rom | ||
│ ├── sodium64.z64 | ||
│ ├── gb.v64 | ||
│ └── gbc.v64 | ||
│ | ||
├── (a rom).z64 | ||
├── (a rom).n64 | ||
├── (some folder with roms)\ | ||
│ └── (some folder with roms)\ | ||
| └── (Some supported ROM files) | ||
│ | ||
├── (Some supported ROM files) | ||
| | ||
└── (Some folder with 64DD disk images)\ | ||
└── (Some 64DD disk images) | ||
``` | ||
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## Save Files | ||
All save files (whether `FlashRam`, `SRAM` or `EEPROM`) use the `.sav` extension and match the filename of a ROM. | ||
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Each save file can be found in the `/saves` folder located in the **same directory** as the ROM and shares the same file name, apart from the extension. | ||
These files are created and modified when a "game" saves. | ||
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```plaintext | ||
├── (some folder with roms)\ | ||
├── a_rom.z64 | ||
├── b_rom.n64 | ||
└── saves\ | ||
├── a_rom.sav | ||
└── b_rom.sav | ||
``` | ||
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### Transfering saves from an ED64 | ||
If transferring a file from a different flashcart, such as the ED64, it will be necessary to change the extension of the file to `sav`. | ||
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i.e. for `Glover (USA).eep` you would need to change the extension to `Glover (USA).sav` | ||
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You may also need to pad/trim the files to their original size: | ||
- For EEPROM 4Kbit games, remove the padding. | ||
- For others, use a tool such as Ninjiteu's N64 Save converter. | ||
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**NOTE:** certain emulator saves or saves created for a different ROM version or region may be incompatible. |
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## Menu Controls | ||
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### Fast scroll | ||
Use the C-Up and C-Down buttons | ||
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### DD ROMs | ||
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#### Expansion Disks | ||
To load an expansion disk (e.g. F-Zero X) browse to the N64 ROM and load it (but not start it) and then browse to the DD expansion file and press the `R` button. | ||
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#### Disk swapping | ||
This feature is not currently available in the menu. | ||
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