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Fix evolves #3368
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Fix evolves #3368
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* Adding plugin support * Adding an empty __init__.py
* Moving the base task to the project root * Moving the base class more * Changing the import again
* Adding a heartbeat to the analytics * Heartbeat every 30 seconds, not every 5
* Fixing lure pokestop encoding * fixing lure encoding
* Fix For catchable not being displayed on the web * Update catch_visible_pokemon.py
Fix 32bit check, darwin and linux use the same file Make it a function Check if file exists, if not show error Define file_name first Fix return Check if file exists, if not show error Print info about paths Fix for 32/64bit detection
This reverts commit 69fb64f.
…GoF#2764) With a simple try / except this can be solved. Fix dirty catch all
… after re-login. (PokemonGoF#2771) * Fixes PokemonGoF#2698 - Added api.activate_signature call to prevent issue after re-login. - Also replaced deprecated log call with event_manager emit to prevent exception being thrown. * Modified to use OS detected library path as per PR PokemonGoF#2768
Setting LD_LIBRARY_PATH on Dockerfile
Added a player_data property in PokemonGoBot to access player data from outside Added unit tests for login and username stats Added tests for call args when updating the window title Added a platform-specific test for window title updating on win32 platform
* Fixed emit_event typo * Update CONTRIBUTORS.md * Changed initialization location for "bot" We use bot in main exception on 128 * Update pokecli.py
* Add config option for libencrypt.so * Correctly set the config value and check for the file in said dir
* Checking github plugin file existence * Loading plugins from github
Fixed syntax error on "move_to_map_pokemon.py" that makes the client crash when using this feature.
Short Description: The Max Potion count was missing from the inventory summary. Was PokemonGoF#2456
…o PokemonGoF-dev # Conflicts: # pokemongo_bot/__init__.py # pokemongo_bot/cell_workers/catch_visible_pokemon.py
* * adding enhanced sniping capabilities for move_to_map_pokemon * Adding enhanced sniping capabilities for move_to_map_pokemon
This should hopefully fix issues like PokemonGoF#3181, PokemonGoF#3098, PokemonGoF#2874 and potentially more. Needs testing/verification. I am running now, but it does take about an hour to trigger.
incubator['used'] flag is set but not used in IncubateEggs._apply_incubators
…o PokemonGoF-dev
fixed incorrect dict reference, changed to .get() as felt this was intended
…o PokemonGoF-dev
* Rewrite run.sh Very powerful run.sh with lots of function. 1.install(make .so) 2.update 3.config generator 4.config backup 5.run loop make it never down It should run like run.sh *.json or other opinion. See -help. * Update run.sh * Update run.sh OK problem solved * Delete setup.py * Rename run.sh to setup.sh * Create run.sh * Update setup.sh * Update install.sh * Update setup.sh * Update run.sh * Update setup.sh Some small fix.
…GoF#2489) (PokemonGoF#3270) * Upstream update and merge, with path_startmode configuration * Removed logger and fixed base task path * As per request, path_startmode is now path_start_mode * Removed all logging
* Adding documentation for how to use and write plugins * Adding a link to the plugins docs in the Readme
1. Unminify for simplier edits 2. Add BaseAttack, BaseDefense, BaseStamina, CaptureRate, FleeRate, Fast/Special Attack(s)
…RON (PokemonGoF#3157) * Made paths to .json files absolute so pokecli.py can be called from CRON * made file paths abs in inventory fixed incorrect dict reference, changed to .get() as felt this was intended
…nanass) (PokemonGoF#3336) Data for pokemon quick & slow attacks
…(latest for now). (PokemonGoF#3337)
* added _log_on_terminal function * Added logic to toggle terminal logging functionality from config file * Added possibility to disable title changes, refactor code * Refactor tuples * Refactor ifs to clearer syntax
* Update TransferPokemon to use new Inventory Class * Use base_dir * Don't release pokemon if bot is on test mode
…o PokemonGoF-dev # Conflicts: # pokemongo_bot/cell_workers/transfer_pokemon.py
…e list of pokemon to evolve. new pokemon found can be evolved before transfer
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Short Description:
Evolve worker refreshes inventory when getting pokemon available to evolve.
Newly caught pokemon can be evolved before transfer.
Not sure if bug or feature! https://github.com/PokemonGoF/PokemonGo-Bot/wiki/Configuration-files#evolve-all-configuration
If not bug please comment and I will look at getting a config option for the feature.
Fixes (provide links to github issues if you can):
- #3292