-
Notifications
You must be signed in to change notification settings - Fork 1.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Feature Request - MoveToMapPokemon stop catching when VIP #4227
Comments
Also, this would make the more more human-like. I mean, who would ignore a Charizard and catch a bunch of Pidgeys? |
Who sets move to map to choose Pidgey's though? If you config it that way, u deserve to miss Charizard |
@k4n30 sure, but maybe this feature should be always prioritise VIPs over other Pokémon/pokestops when they're available |
Or prioritise based on snipe value as long as conditions are met (i.e. it goes for 1000s -> 900 -> 800 etc if it can get there in time) and then others (pokemon with no value like pidgey) |
and when I proposed this 3 weeks ago noone wanted it -.- This would require some global variable (eg. should_continue_catching) to be set and the catch task only would work based on this variable. |
High_prio_threshold is a good idea to use.. |
both? if you're going to add one, why not the other? |
I have to see whether I can even do that :P other than that there is no real reason why not both, but probably I would maybe combine this with the sniping feature - if snipe is false, use it's settings for determining to ignore stuff |
thumbs up |
@masterpowers actually use the thumbs up option on the OP or it wont be counted |
Resolve issue #4227 - MoveToMapPokemon stop catching when VIP
Merged, check it out guys. |
Really great! Thanks alot for filling the request :) |
Short Description:
When not sniping and just walking towards a vip pokemon. It would be great if the bot could have a coupple settings like "don't-spin-pokestops". and "only-catch-VIP-until-encountered-VIP".
Then resume after.
Sometimes when you set the bot to walk slow and its encountering alot of pokemons, and even missing throws on purpose etc.., the timer runs out and you don't reach the VIP.
The text was updated successfully, but these errors were encountered: