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Add a webgl backend for rust-graphics #484
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There has been a fair bit of work on porting SDL2 to emscripten (emscripten-core/emscripten#2404), are there advantages to rendering directly a webgl canvas? |
It sounds like the SDL port might encompass WebGL rendering.
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Also, see #418 |
When flexible target lands, it might become easier to use Emscripten with Rust. |
This falls out of scope of the project for the moment. Closing. |
With Rust now able to compile via emscripten and SDL2 apparently officially supported, does anyone know how much work would be required to make this happen? Also, do you guys know how much trouble it would be to get things like sound and input working? Thanks. |
@nepp2 There has already been some work on this: #1131 (comment) |
For when rust has emscripten support, being able to render to a webgl canvas would be amazing.
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