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Added an implementation of Douglas Peucker with resultCount input
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danielgindi committed Jan 22, 2020
1 parent 1987d7e commit 634a690
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package com.github.mikephil.charting.data.filter;

import java.util.ArrayList;

/**
* Implemented according to modified Douglas Peucker {@link}
* http://psimpl.sourceforge.net/douglas-peucker.html
*/
public class ApproximatorN
{
public float[] reduceWithDouglasPeucker(float[] points, float resultCount) {

int pointCount = points.length / 2;

// if a shape has 2 or less points it cannot be reduced
if (resultCount <= 2 || resultCount >= pointCount)
return points;

boolean[] keep = new boolean[pointCount];

// first and last always stay
keep[0] = true;
keep[pointCount - 1] = true;

int currentStoredPoints = 2;

ArrayList<Line> queue = new ArrayList<>();
Line line = new Line(0, pointCount - 1, points);
queue.add(line);

do {
line = queue.remove(queue.size() - 1);

// store the key
keep[line.index] = true;

// check point count tolerance
currentStoredPoints += 1;

if (currentStoredPoints == resultCount)
break;

// split the polyline at the key and recurse
Line left = new Line(line.start, line.index, points);
if (left.index > 0) {
int insertionIndex = insertionIndex(left, queue);
queue.add(insertionIndex, left);
}

Line right = new Line(line.index, line.end, points);
if (right.index > 0) {
int insertionIndex = insertionIndex(right, queue);
queue.add(insertionIndex, right);
}
} while (queue.isEmpty());

float[] reducedEntries = new float[currentStoredPoints * 2];

for (int i = 0, i2 = 0, r2 = 0; i < currentStoredPoints; i++, r2 += 2) {
if (keep[i]) {
reducedEntries[i2++] = points[r2];
reducedEntries[i2++] = points[r2 + 1];
}
}

return reducedEntries;
}

private static float distanceToLine(
float ptX, float ptY, float[]
fromLinePoint1, float[] fromLinePoint2) {
float dx = fromLinePoint2[0] - fromLinePoint1[0];
float dy = fromLinePoint2[1] - fromLinePoint1[1];

float dividend = Math.abs(
dy * ptX -
dx * ptY -
fromLinePoint1[0] * fromLinePoint2[1] +
fromLinePoint2[0] * fromLinePoint1[1]);
double divisor = Math.sqrt(dx * dx + dy * dy);

return (float)(dividend / divisor);
}

private static class Line {
int start;
int end;

float distance = 0;
int index = 0;

Line(int start, int end, float[] points) {
this.start = start;
this.end = end;

float[] startPoint = new float[]{points[start * 2], points[start * 2 + 1]};
float[] endPoint = new float[]{points[end * 2], points[end * 2 + 1]};

if (end <= start + 1) return;

for (int i = start + 1, i2 = i * 2; i < end; i++, i2 += 2) {
float distance = distanceToLine(
points[i2], points[i2 + 1],
startPoint, endPoint);

if (distance > this.distance) {
this.index = i;
this.distance = distance;
}
}
}

boolean equals(final Line rhs) {
return (start == rhs.start) && (end == rhs.end) && index == rhs.index;
}

boolean lessThan(final Line rhs) {
return distance < rhs.distance;
}
}

private static int insertionIndex(Line line, ArrayList<Line> queue) {
int min = 0;
int max = queue.size();

while (!queue.isEmpty()) {
int midIndex = min + (max - min) / 2;
Line midLine = queue.get(midIndex);

if (midLine.equals(line)) {
return midIndex;
}
else if (line.lessThan(midLine)) {
// perform search in left half
max = midIndex;
}
else {
// perform search in right half
min = midIndex + 1;
}
}

return min;
}
}

1 comment on commit 634a690

@silviokuehn
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Why isn't this still released. It is perfect - we`d use that.

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