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Merge pull request #15 from Phil25/release-2.2.0
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Release 2.2.0
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Phil25 authored Oct 20, 2018
2 parents 79cf36d + 0159df0 commit 01630fc
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Showing 14 changed files with 1,678 additions and 537 deletions.
118 changes: 115 additions & 3 deletions configs/rtd2_perks.default.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -220,7 +220,7 @@
{
"duration" "3" // Stun duration
}
"tags" "scarybullets, scary, bullets, stun, spooky, good"
"tags" "scarybullets, scary, bullets, stun, spooky, halloween, good"
"call" "ScaryBullets_Call"
}
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{
"scale" "2.5"
}
"tags" "bighead, large, big, head, resize, bad"
"tags" "bighead, large, big, head, resize, halloween, bad"
"call" "BigHead_Call"
}

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"damage" "150" // int
"selfdamage" "150" // int
}
"tags" "madaraswhistle, madaras, whistle, gator, alligator, croc, crocodile, summon, bloodborne, good"
"tags" "madaraswhistle, madaras, whistle, gator, alligator, croc, crocodile, summon, bloodborne, halloween, good"
"call" "MadarasWhistle_Call"
}

Expand Down Expand Up @@ -1098,4 +1098,116 @@
"call" "DrunkWalk_Call"
}

"66"
{
"name" "Hell's Reach"
"good" "0"
"sound" "vo/demoman_sf13_magic_reac05.mp3"
"token" "hellsreach"
"time" "0"
"class" "0"
"weapons" "0"
"settings"
{
"mindamage" "5" // damage is randomized (mindamage, maxdamage)
"maxdamage" "10"
}
"tags" "hellsreach, hells, hell, hell's, reach, halloween, ghost, ghosts, movement, halloween, bad"
"call" "HellsReach_Call"
}

"67"
{
"name" "Cursed Projectiles"
"good" "0"
"sound" "vo/demoman_specialcompleted07.mp3"
"token" "cursedprojectiles"
"time" "0"
"class" "2, 3, 7, 8" //Soldier, Pyro, Medic, Sniper
"weapons" "rocketl, particle_c, flaregun, crossbow, compound"
"settings"
{
"delay" "1.0" // seconds before the projectile is turned
}
"tags" "cursedprojectiles, cursed, projectiles, turning, homing, halloween, bad"
"call" "CursedProjectiles_Call"
}

"68"
{
"name" "Vampire"
"good" "0"
"sound" "vo/soldier_robot17.mp3"
"token" "vampire"
"time" "0"
"class" "0"
"weapons" "0"
"settings"
{
"mindamage" "1" // damage is randomized (mindamage, maxdamage)
"maxdamage" "3"
"resistance" "3.0" // seconds of respite after damaging players
}
"tags" "vampire, heartbeat, heart, beat, hurt, damage, blood, halloween, bad"
"call" "Vampire_Call"
}

"69"
{
"name" "Bat Swarm"
"good" "1"
"sound" "vo/scout_specialcompleted07.mp3"
"token" "batswarm"
"time" "0"
"class" "0"
"weapons" "0"
"settings"
{
"rate" "0.35" // rate at which to spawn bat swarm
"lifetime" "1.0" // bats' lifetime in seconds
"amount" "2" // amount of bat spells spawned per rate tick
}
"tags" "batswarm, bat, bats, swarm, swarming, spell, spells, halloween, good"
"call" "BatSwarm_Call"
}
"70"
{
"name" "Pumpkin Trail"
"good" "1"
"sound" "vo/halloween_merasmus/hall2015_pumpbomb_03.mp3"
"token" "pumpkintrail"
"time" "0"
"class" "0"
"weapons" "0"
"settings"
{
"rate" "3.0" // rate of fire
"range" "150.0" // explosion range
"damage" "80.0" // damage per pumpkin
"amount" "5" // amount of pumpkins spawned
}
"tags" "pumpkintrail, pumpkin, trail, pumpkins, pumpking, pumpkings, voice, halloween, good"
"call" "PumpkinTrail_Call"
}
"71"
{
"name" "A Call Beyond"
"good" "1"
"sound" "vo/scout_sf13_influx_big01.mp3"
"token" "acallbeyond"
"time" "0"
"class" "0"
"weapons" "0"
"settings"
{
"rate" "3.0" // rate of fire
"damage" "40.0" // damage per projectile
"amount" "6" // amount of projectiles spawned
}
"tags" "acallbeyond, callbeyond, call, beyond, spell, bloodborne, voice, halloween, good"
"call" "ACallBeyond_Call"
}
}
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