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ZZZ What tools did I use to create Star Story II?
Jeroen Broks edited this page Sep 6, 2023
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Just some nice background information. Let's first get to the 3rd party tools:
- Microsoft Visual Studio
- Editing the code for the Apollo Engine, and some tools I needed and created to work on the game
- And for compiling the Apollo Engine, and compiling some tools I needed and created to work on the game
- jEdit
- For editing the Neil scripts. jEdit was the easiest to set a syntax highlighter up for.
- GIMP
- For graphic manipulations
- Paint.NET
- Graphic creation
- And graphic manipulation
- Audacity
- For recording some audio
- And manipulating some audio
- Powershell
- CLI based tools get you far when when you are a true developer.
- Git
- To get this repository up-to-date
Tools I created myself
- Kthura
- For creating and editing maps
- MyData
- For setting up databases the game needs
- NJCR
- Quick checking of JCR6 resources
- Stach
- Same as NJCR but where NJCR is CLI based, Stach is GUI based. It's just what is most efficient at the time
- Apollo Game Engine
- Scripting engine so the game can work at all
- Apollo builder
- Gathers and packages everything an Apollo project needs
- ScenLang
- A quick tool that allows me to set up the scenario in both English and Dutch quickly.
This list may not be complete, but hey, it gives you a quick insight.