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ZZZ What tools did I use to create Star Story II?

Jeroen Broks edited this page Sep 6, 2023 · 2 revisions

Just some nice background information. Let's first get to the 3rd party tools:

  • Microsoft Visual Studio
    • Editing the code for the Apollo Engine, and some tools I needed and created to work on the game
    • And for compiling the Apollo Engine, and compiling some tools I needed and created to work on the game
  • jEdit
    • For editing the Neil scripts. jEdit was the easiest to set a syntax highlighter up for.
  • GIMP
    • For graphic manipulations
  • Paint.NET
    • Graphic creation
    • And graphic manipulation
  • Audacity
    • For recording some audio
    • And manipulating some audio
  • Powershell
    • CLI based tools get you far when when you are a true developer.
  • Git
    • To get this repository up-to-date

Tools I created myself

  • Kthura
    • For creating and editing maps
  • MyData
    • For setting up databases the game needs
  • NJCR
    • Quick checking of JCR6 resources
  • Stach
    • Same as NJCR but where NJCR is CLI based, Stach is GUI based. It's just what is most efficient at the time
  • Apollo Game Engine
    • Scripting engine so the game can work at all
  • Apollo builder
    • Gathers and packages everything an Apollo project needs
  • ScenLang
    • A quick tool that allows me to set up the scenario in both English and Dutch quickly.

This list may not be complete, but hey, it gives you a quick insight.

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