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Disable macOS build for now due to compilation error
The current build fails to compile due to mismatching prototypes with `interface=AGL` (the default), but works with `interface=FREEGLUT`. For example, `interface=AGL` requires these changes to `include/GL/glext.h` in order to compile: ```diff -GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); ``` that is, the last parameter is not `const` in the headers from Apple.
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