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Tier Generator

calculates the tier, or the complexity of an item.

Considers what machine is required to craft, the ingredients, the technology, and its science packs.

Explicit compatibility

Todo List:

  • Implement the Base Items config pane
  • Implement the Ignored Recipes config pane
  • Refactor to use a GUI library?
  • See if the Base Items pane can support numbers, so the exact tier can be set
  • Make the empty space below the tier-display that style of background like the trains schedule
  • Make recipe ignoring happen inside the calculation core again. It was put in preprocessing to enable 'no recipes' to be a usable base case. That is no longer needed