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Change default Boss Config from None to Pinnacle #8271

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2 changes: 1 addition & 1 deletion src/Modules/ConfigOptions.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1767,7 +1767,7 @@ Huge sets the radius to 11.
{ var = "conditionEnemyRareOrUnique", type = "check", label = "Is the enemy Rare or Unique?", ifEnemyCond = "EnemyRareOrUnique", tooltip = "The enemy will automatically be considered to be Unique if they are a Boss,\nbut you can use this option to force it if necessary.", apply = function(val, modList, enemyModList)
enemyModList:NewMod("Condition:RareOrUnique", "FLAG", true, "Config", { type = "Condition", var = "Effective" })
end },
{ var = "enemyIsBoss", type = "list", label = "Is the enemy a Boss?", defaultIndex = 1, tooltip = data.enemyIsBossTooltip, list = {{val="None",label="No"},{val="Boss",label="Standard Boss"},{val="Pinnacle",label="Guardian/Pinnacle Boss"},{val="Uber",label="Uber Pinnacle Boss"}}, apply = function(val, modList, enemyModList, build)
{ var = "enemyIsBoss", type = "list", label = "Is the enemy a Boss?", defaultIndex = 3, tooltip = data.enemyIsBossTooltip, list = {{val="None",label="No"},{val="Boss",label="Standard Boss"},{val="Pinnacle",label="Guardian/Pinnacle Boss"},{val="Uber",label="Uber Pinnacle Boss"}}, apply = function(val, modList, enemyModList, build)
-- These defaults are here so that the placeholders get reset correctly
build.configTab.varControls['enemySpeed']:SetPlaceholder(700, true)
build.configTab.varControls['enemyCritChance']:SetPlaceholder(5, true)
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