Fixes Rupture using the wrong stat for damage taken and Bleed duration #8030
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Description of the problem being solved:
Rupture support has 2 mods:
Currently, the "more dmg taken" mod is inversed with the "quicker bleed" numerically, and only goes up to 75%.
For the quicker bleed, I'm not sure where exactly this is calculated but 75% quicker shouldn't mean a 29% duration as this is the case in POB
Steps taken to verify a working solution:
Link to a build that showcases this PR:
https://pobb.in/91FAzNjlHslt
Before screenshot:
After screenshot: