Fixed monster explosion ignite divide by 0 calculation error #7954
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes #7912.
Description of the problem being solved:
There are some divisible-by-0 calculation errors for monster explosions (such as chieftain, occultist, and gladiator ascendency). The "On Kill Monster Explosion" skill seems to have a cast time of 0, and causes some stats to be
nan
orinf
.When the ignite duration is 0 seconds, the ignite DPS becomes
inf
, thus reaching dot cap.I'm worried that the 0 cast speed for monster explosions would cause any other existing or future issues, but here's the bandage fix for the ignite problem caused by it.
Steps taken to verify a working solution:
Link to a build that showcases this PR:
https://pobb.in/dbGiJENwcvZX
Before screenshot:
After screenshot: