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Merge pull request #97 from Parexy/development
Update to 0.4.8.3
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<?xml version="1.0" encoding="utf-8" ?> | ||
<LanguageData> | ||
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<MpSimulating>遊戲模擬中</MpSimulating> | ||
<MpSimulatingServer>伺服器正在模擬中</MpSimulatingServer> | ||
<MpLoading>讀取中</MpLoading> | ||
<MpSaving>儲存中</MpSaving> | ||
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<MpInvalidPort>無效的連接埠</MpInvalidPort> | ||
<MpInvalidAddress>無效的IP位址</MpInvalidAddress> | ||
<MpInvalidGameName>無效的遊戲名稱</MpInvalidGameName> | ||
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<MpWrongProtocol>協定版本錯誤</MpWrongProtocol> | ||
<MpWrongMultiplayerVersionInfo>這個伺服器運行在 {0} ({1}協定)</MpWrongMultiplayerVersionInfo> | ||
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<MpWrongDefs>模組設置有問題</MpWrongDefs> | ||
<MpWrongDefsInfo>請確認你安裝的模組版本與伺服器的模組版本一致</MpWrongDefsInfo> | ||
<MpModList>模組列表</MpModList> | ||
<MpSeeModList>查看模組列表</MpSeeModList> | ||
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<MpServerClosed>伺服器已關閉</MpServerClosed> | ||
<MpServerFull>伺服器人數已達上限</MpServerFull> | ||
<MpKicked>已從伺服器被踢除</MpKicked> | ||
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<MpInvalidUsernameAlreadyPlaying>玩家名稱重複</MpInvalidUsernameAlreadyPlaying> | ||
<MpInvalidUsernameChars>玩家名稱中含有非法字元</MpInvalidUsernameChars> | ||
<MpInvalidUsernameLength>無效的玩家名稱長度</MpInvalidUsernameLength> | ||
<MpChangeUsernameInfo>在模組設定介面中可以修改玩家名稱</MpChangeUsernameInfo> | ||
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<MpPlayerConnected>{0} 加入伺服器</MpPlayerConnected> | ||
<MpPlayerDisconnected>{0} 離開伺服器</MpPlayerDisconnected> | ||
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<MpReplayOutdated>(版本已過期)</MpReplayOutdated> | ||
<MpReplayOutdatedDesc1>重播用協定 {0} 版本,但是你用協定 {1} 版本</MpReplayOutdatedDesc1> | ||
<MpReplayOutdatedDesc2>無法進行重播</MpReplayOutdatedDesc2> | ||
<MpReplayOutdatedDesc3>不支援的模組能在發佈歷史中查看</MpReplayOutdatedDesc3> | ||
<MpReplayOutdatedDesc4>本文檔中含有多餘訊息,伺服器可能無法正常啟動</MpReplayOutdatedDesc4> | ||
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<MpServerCloseConfirmation>確定要關閉伺服器嗎? 未儲存的資訊將消失</MpServerCloseConfirmation> | ||
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<MpHostServer>主持伺服器</MpHostServer> | ||
<MpSaveReplay>儲存重播</MpSaveReplay> | ||
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<MpConvert>切換至單人遊戲</MpConvert> | ||
<MpConverting>切換中</MpConverting> | ||
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<MpUsername>玩家名稱</MpUsername> | ||
<MpShowPlayerCursors>顯示玩家指標</MpShowPlayerCursors> | ||
<MpAutoAcceptSteam>自動接受 Steam 加入請求</MpAutoAcceptSteam> | ||
<MpAutoAcceptSteamDesc>自動接受任何 Steam 加入請求</MpAutoAcceptSteamDesc> | ||
<MpTransparentChat>聊天視窗透明化</MpTransparentChat> | ||
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<MpAutosaveSlots>自動儲存的列表</MpAutosaveSlots> | ||
<MpAutosaveSlotsDesc>留存的自動儲存數量</MpAutosaveSlotsDesc> | ||
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<MpTraderLeavesIn>{0} 後離開</MpTraderLeavesIn> | ||
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<MpChatButton>聊天</MpChatButton> | ||
<MpTradingButton>交易</MpTradingButton> | ||
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<MpChatPlayers>玩家 ({0}):</MpChatPlayers> | ||
<MpSend>傳送</MpSend> | ||
<MpSteamAcceptTitle>接受Steam玩家</MpSteamAcceptTitle> | ||
<MpSteamAcceptDesc>按此接受</MpSteamAcceptDesc> | ||
<MpSteamAccepted>玩家已被接受</MpSteamAccepted> | ||
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<MpConnectingTo>連線到 {0}:{1}</MpConnectingTo> | ||
<MpConnected>連線成功</MpConnected> | ||
<MpDownloading>下載中 ({0}%)</MpDownloading> | ||
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<MpSteamConnectingTo>連線到 {0} 的伺服器</MpSteamConnectingTo> | ||
<MpSteamConnectingWaiting>等待伺服器端接受連線</MpSteamConnectingWaiting> | ||
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<MpTicksBehind>已落後 {0} Ticks</MpTicksBehind> | ||
<MpLowerGameSpeed>請降低遊戲速度</MpLowerGameSpeed> | ||
<MpForceCatchUp>按此與伺服器進行手動同步</MpForceCatchUp> | ||
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<MpDesynced>伺服器已不同步(Desynced)</MpDesynced> | ||
<MpTryResync>請重新同步(Resync)</MpTryResync> | ||
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<MpSaveReplayAs>儲存重播為</MpSaveReplayAs> | ||
<MpWillOverwrite>將進行覆蓋</MpWillOverwrite> | ||
<MpReplaySaved>已儲存重播</MpReplaySaved> | ||
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<MpGameName>伺服器名稱</MpGameName> | ||
<MpMaxPlayers>最大玩家數量</MpMaxPlayers> | ||
<MpAutosaveEvery>自動儲存每</MpAutosaveEvery> | ||
<MpAutosaveMinutes>分鐘</MpAutosaveMinutes> | ||
<MpLanDesc1>主持重播遊戲至區域網路</MpLanDesc1> | ||
<MpLanDesc2>區域網路IP位址: {0}</MpLanDesc2> | ||
<MpArbiterDesc>Arbiter在伺服器後端協助玩家同步</MpArbiterDesc> | ||
<MpAsyncTimeDesc>每個地圖和地區的時間控制皆不同</MpAsyncTimeDesc> | ||
<MpExperimentalFeature>測試功能</MpExperimentalFeature> | ||
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<MpHostButton>啟動伺服器</MpHostButton> | ||
<MpWatchReplay>查看重播</MpWatchReplay> | ||
<MpNothingSelected>沒有選取</MpNothingSelected> | ||
<MpNoSaves>多人遊戲必須從遊戲存檔中啟動</MpNoSaves> | ||
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<MpHostIngame>以當前遊戲啟動伺服器</MpHostIngame> | ||
<MpHostReplay>以此重播啟動伺服器</MpHostReplay> | ||
<MpHostSavefile>以此遊戲存檔啟動伺服器</MpHostSavefile> | ||
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<MpJoinButton>加入遊戲</MpJoinButton> | ||
<MpConnectButton>伺服器連線中</MpConnectButton> | ||
<MpLanSearching>伺服器搜尋中</MpLanSearching> | ||
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<MpNotConnectedToSteam>未連接Steam</MpNotConnectedToSteam> | ||
<MpNoFriendsPlaying>現在沒有好友正在遊玩RimWorld</MpNoFriendsPlaying> | ||
<MpPlayingRimWorld>正在游玩RimWorld</MpPlayingRimWorld> | ||
<MpNotInMultiplayer>目前未進行多人遊戲</MpNotInMultiplayer> | ||
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<MpPauseOnAutosave>自動儲存時暫停遊戲</MpPauseOnAutosave> | ||
<MpLan>區域網路</MpLan> | ||
<MpDirect>直接連線</MpDirect> | ||
<MpSteam>Steam</MpSteam> | ||
<MpHostTab>主持伺服器</MpHostTab> | ||
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<MpMultiplayer>多人遊戲</MpMultiplayer> | ||
<MpSingleplayer>單人遊戲</MpSingleplayer> | ||
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<MpNotAvailable>不支援多人遊戲</MpNotAvailable> | ||
<MpCallingFactionNotAvailable>多人遊戲時不支援呼叫其他勢力</MpCallingFactionNotAvailable> | ||
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<MpAggressiveTicking>加速 Tick</MpAggressiveTicking> | ||
<MpAggressiveTickingDesc>嘗試和伺服器進行同步(將降低FPS)</MpAggressiveTickingDesc> | ||
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</LanguageData> |
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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