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# Copyright (c) 2016 The Paradox Game Converters Project | ||
# | ||
# Permission is hereby granted, free of charge, to any person obtaining a copy | ||
# of this software and associated documentation files (the "Software"), to deal | ||
# in the Software without restriction, including without limitation the rights | ||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
# copies of the Software, and to permit persons to whom the Software is | ||
# furnished to do so, subject to the following conditions: | ||
# | ||
# The above copyright notice and this permission notice shall be included in | ||
# all copies or substantial portions of the Software. | ||
# | ||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
# THE SOFTWARE. | ||
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# Note: mappings with the hoi side empty will cause those units to be scrapped during the upgrade | ||
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# Note 2: the hoi side is a FILENAME in the units directory. | ||
# Normally this is the same as the unit type (one exception is transport, for which the actual unit name is transport_ship). | ||
# The actual unit type will be read out of the named file. | ||
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# The numerical suffix roughly corresponds to technology level of the unit. Valid values: hoi0 to hoi4 | ||
# hoi0 -> historical_model = 0 (Great War? for unit types available at 1936) | ||
# hoi1 -> historical_model = 1 (Inter-War? for unit types available at 1936) | ||
# hoi2 -> historical_model = 2 (1936? for unit types available at 1936) | ||
# etc. | ||
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# The converter goes through the list sequentially when choosing which HoI3 unit to map to. | ||
# For example, dreadnought: hoi1 = "battleship" hoi1 = "battleship" hoi2 = "battleship" | ||
# First dreadnought will be made a level 1 battleship, second will be made a level 1 battleship, third will be made a level 2 battleship. | ||
# Then, the selection loops back to the first mapping, so the fourth dreadnought will be made a level 1 battleship. | ||
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# Another example, irregular: hoi0 = "militia_brigade" hoi0 = "militia_brigade" hoi0 = "infantry_brigade" hoi0 = "militia_brigade" | ||
# This means that one in every four irregular will be converted to level 0 infantry, and the rest will be made into militias | ||
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# Exclusive HoI3 units that have "usable_by = {}" in their files (i.e. Elite units in vanilla HoI3 TFH), | ||
# will be skipped for selection unless the country can use them, so all countries except Italy would | ||
# skip the HoI3 mapping of "Alpini_brigade". | ||
# ADVANCED: | ||
# You can use this to fine-tune the OOB conversion. For example, you can temporarily add "usable_by = { FRA }" to | ||
# tfh\units\heavy_armor_brigade.txt and then add hoi0 = "heavy_armor_brigade" to the mapping for tank below. | ||
# That will cause France to get the occasional heavy armor brigade, while other countries don't. | ||
# Remember to revert the change in heavy_armor_brigade.txt afterwards to allow other countries to make them in game. | ||
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unit_map = | ||
{ | ||
link = { vic = "irregular" hoi0 = "militia_brigade" hoi0 = "militia_brigade" hoi0 = "militia_brigade" hoi1 = "militia_brigade" hoi0 = "garrison_brigade" } | ||
link = { vic = "infantry" hoi1 = "militia_brigade" hoi1 = "militia_brigade" hoi1 = "militia_brigade" hoi2 = "militia_brigade" hoi1 = "garrison_brigade" hoi0 = "infantry_brigade" } | ||
link = { vic = "regular" hoi2 = "infantry_brigade" hoi2 = "infantry_brigade" hoi1 = "infantry_brigade" } | ||
link = { vic = "engineer" hoi2 = "infantry_brigade" hoi1 = "infantry_brigade" hoi1 = "infantry_brigade" hoi2 = "infantry_brigade" hoi2 = "engineer_brigade" hoi1 = "infantry_brigade" hoi1 = "infantry_brigade" hoi2 = "engineer_brigade" hoi1 = "police_brigade" hoi1 = "infantry_brigade" hoi2 = "infantry_brigade" } | ||
link = { vic = "guard" hoi1 = "motorized_brigade" hoi2 = "motorized_brigade" hoi1 = "motorized_brigade" hoi1 = "motorized_brigade" hoi2 = "Alpini_brigade" hoi2 = "Alpins_brigade" hoi2 = "Guards_brigade" hoi2 = "Gurkha_brigade" hoi2 = "Imperial_brigade" hoi2 = "ranger_brigade" hoi2 = "waffenSS_brigade" hoi2 = "bergsjaeger_brigade" hoi1 = "bergsjaeger_brigade" hoi2 = "marine_brigade" hoi2 = "motorized_brigade" hoi1 = "motorized_brigade" hoi1 = "motorized_brigade" hoi1 = "motorized_brigade" hoi2 = "bergsjaeger_brigade" hoi1 = "bergsjaeger_brigade" } | ||
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link = { vic = "horse_artillery" hoi0 = "artillery_brigade" hoi0 = "artillery_brigade" hoi0 = "artillery_brigade" hoi1 = "artillery_brigade" hoi0 = "anti_air_brigade" hoi0 = "anti_tank_brigade" hoi0 = "anti_tank_brigade" } | ||
link = { vic = "artillery" hoi1 = "artillery_brigade" hoi2 = "artillery_brigade" hoi1 = "artillery_brigade" hoi1 = "artillery_brigade" hoi1 = "anti_tank_brigade" } | ||
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link = { vic = "cavalry" hoi0 = "cavalry_brigade" } | ||
link = { vic = "hussar" hoi1 = "cavalry_brigade" hoi1 = "cavalry_brigade" hoi1 = "cavalry_brigade" hoi1 = "cavalry_brigade" hoi0 = "armored_car_brigade" } | ||
link = { vic = "cuirassier" hoi1 = "cavalry_brigade" hoi1 = "cavalry_brigade" hoi1 = "cavalry_brigade" hoi2 = "cavalry_brigade" hoi1 = "armored_car_brigade" } | ||
link = { vic = "dragoon" hoi1 = "cavalry_brigade" hoi2 = "cavalry_brigade" } | ||
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link = { vic = "tank" hoi1 = "light_armor_brigade" hoi1 = "light_armor_brigade" hoi1 = "light_armor_brigade" hoi0 = "armor_brigade" hoi1 = "armor_brigade" hoi2 = "armored_car_brigade" hoi1 = "tank_destroyer_brigade" } | ||
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link = { vic = "plane" hoi1 = "interceptor" hoi1 = "tactical_bomber" hoi1 = "interceptor" hoi2 = "tactical_bomber" hoi2 = "interceptor" hoi1 = "interceptor" hoi1 = "tactical_bomber" hoi1 = "interceptor" hoi2 = "tactical_bomber" hoi2 = "interceptor" hoi1 = "tactical_bomber" hoi1 = "interceptor" hoi1 = "interceptor" hoi1 = "interceptor" hoi0 = "strategic_bomber" } | ||
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link = { vic = "manowar" } | ||
link = { vic = "frigate" } | ||
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link = { vic = "ironclad" hoi1 = "light_cruiser" hoi1 = "light_cruiser" hoi0 = "heavy_cruiser" } | ||
link = { vic = "battleship" hoi1 = "heavy_cruiser" hoi2 = "heavy_cruiser" hoi1 = "battlecruiser" hoi2 = "battlecruiser" hoi1 = "battleship"} | ||
link = { vic = "dreadnought" hoi1 = "battleship" hoi1 = "battleship" hoi2 = "battleship" } | ||
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link = { vic = "commerce_raider" hoi0 = "destroyer" hoi0 = "destroyer" hoi0 = "light_cruiser"} | ||
link = { vic = "monitor" hoi0 = "light_cruiser" hoi1 = "light_cruiser" hoi0 = "light_cruiser" hoi1 = "destroyer" } | ||
link = { vic = "cruiser" hoi1 = "light_cruiser" hoi2 = "light_cruiser" hoi1 = "heavy_cruiser" hoi1 = "light_cruiser" hoi2 = "light_cruiser" hoi1 = "heavy_cruiser" hoi2 = "destroyer" } | ||
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link = { vic = "submarine" hoi0 = "submarine" hoi1 = "submarine" hoi1 = "submarine" } | ||
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link = { vic = "clipper_transport" hoi0 = "transport" } | ||
link = { vic = "steam_transport" hoi0 = "transport" hoi1 = "transport" } | ||
} |
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1 change: 1 addition & 0 deletions
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Vic2ToHoI3/Data_Files/decisions/BulgarianClaimsForConstanta.txt
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diplomatic_decisions = { | ||
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prepare_for_war = { | ||
potential = { | ||
government_in_exile = no | ||
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